Yandros on 3/10/2012 at 20:03
LOL, love your text. But I already had my book-decal orgasm in another thread.
bikerdude on 3/10/2012 at 22:05
Quote Posted by ZylonBane
Why would you think that? DDS and TGA have nothing specifically to do with bump mapping.
I mistakingly thought because as we use both those formats in TDM, I had hoped that 1.19 would also support normals etc.
Quote Posted by Weasel
There is a "Bump mapping" rendering property that can be added to objects now. I haven't tried it yet, but maybe someone can steal a texture file from the Dark Mod or Thief 3 and try it...
Quote Posted by The Watcher
That's always been there, it does nothing.
Oh well.
Gecko on 3/10/2012 at 22:36
First test with HD leaves on patch 1.19!
EDIT!
Sliptip on 3/10/2012 at 23:47
Looks FANTASTIC Gecko! I'm slowing getting used to all the new texture powers we have. I see you're putting them to good use!
Gecko on 4/10/2012 at 10:11
next :)
!edit!
voodoo47 on 4/10/2012 at 11:44
the trees look much more realistic on this one (can be just the angle though). but the sky looks a bit.. inverted?
nicked on 4/10/2012 at 12:40
The sky is far more saturated than the clouds, that's all. Adding some orange to the clouds would redress the balance.
bikerdude on 4/10/2012 at 13:17
Gecko, one thing that sticks out like a sore thumb, if the way the ground textures repeat. you may want to increase the scale or use an alternative texture that dosent tile as poorly etc.