Swiz on 4/10/2012 at 13:45
Quote Posted by ZylonBane
My experience was that you can't crouch on a crate until it's been picked up and dropped.
Aren't the physics models for the crates cylindrical or something? Playing through Life of the Party again, it seemed like crates could be crouched on only if I picked them up and dropped them on their "sides", ie. with the "flat" sides not on the ground.
LarryG on 4/10/2012 at 13:59
Quote Posted by Swiz
Aren't the physics models for the crates cylindrical or something? Playing through Life of the Party again, it seemed like crates could be crouched on only if I picked them up and dropped them on their "sides", ie. with the "flat" sides not on the ground.
Crates have a special physics shape type called "Sphere Hat" which is basically a sphere with a flat "hat" on the top for standing or stacking on. If you rotate the crate, the "hat" always stays on top.
Albert on 4/10/2012 at 17:31
Well in that case, I would say that standing on crates isn't as easy as it used to be. It might be that the "hat" of the physics "sphere" is smaller.
qolelis on 4/10/2012 at 17:50
I experience this too, but I can always crouch on top of a crate if I use the old "release & jump" trick.
Renault on 4/10/2012 at 21:07
OK, I have a completely newb type question here, maybe someone can help.
There were occasional issues and errors with my FM Bad Hangover, mainly because of some of the dromed limitations with objects and whatnot. So will it work better for the player just by using Thief 1.19, or do I need to open it up in the new Dromed, reprocess everything, and then release a so-called "1.19 version" of the FM?
darthsLair on 4/10/2012 at 21:14
Quote Posted by Brethren
OK, I have a completely newb type question here, maybe someone can help.
There were occasional issues and errors with my FM Bad Hangover, mainly because of some of the dromed limitations with objects and whatnot. So will it work better for the player just by using Thief 1.19, or do I need to open it up in the new Dromed, reprocess everything, and then release a so-called "1.19 version" of the FM?
Hi Mike, I am still a newbee with 1.19, but I can tell you that I was out of ambient objects, Loaded to 1.19 with no problems. The vertice errors went away too. Currently no errors showing.
R Soul on 4/10/2012 at 21:15
Some people have tried opening King's Story / Rose Cottage etc and reported better performance, so I don't think you really have to reprocess.
LarryG on 4/10/2012 at 22:45
You don't have to reprocess unless you want the look of the 32-bit lightmap and other visual goodies that you will get by doing so. You may want to play it though yourself and look see.
Me, I'm going to make some more substantive changes to Finals now that some hated limits have been increased. I may re-release it by itself or wait until I have the full campaign done in NewDark. I haven't decided.
Camus on 5/10/2012 at 02:26
Does anyone know how i turn off the bell sound i get when i portalise?
I'm keeping people from sleeping here:p
Yandros on 5/10/2012 at 02:32
Wear headphones. :joke:
Open Portalise.cmd in a text editor like Notepad++ and delete the last line, play_schema dinner_bell. Do the same in Optimise.cmd as well.