LarryG on 26/9/2012 at 12:43
I don't know, Q, but I really like the new color coded monolog! Red = Errors, Yellow = Warnings.
I just did a Complete Processing with 32-bit lightmaps on Finals (what's the difference between 32-bit and 32-bit 2X? And why wouldn't I always use "the best"?) and just like before, I run out of object ids in the early stages, but eventually the processing fixes that, however, and this is my point--you wondered if I was ever going to get to my point, didn't you?--, my point is that the new error message actually suggests what to do about it!
Quote:
ERROR: ran out of object refs, increase "max_refs 14000"!
Hmm ... not command line ... must be a config var ... yep, in dark.cfg, but I already have it set to "max_refs 14000" wtf?? I'm going to try increasing "obj_max 4000" to "obj_max 5000" and see what that buy's me, stay tuned.
Edit: well, that didn't fix the error, but I did stop getting warnings about my object count being dangerously high. Hmmm, maybe it wants me to use a larger number for max_refs? How high can I go? There's no mention of this config var in the modder's notes ... ? I'll just try some bigger number I guess ...
ZylonBane on 26/9/2012 at 12:48
Quote Posted by LarryG
Hmm ... not command line ... must be a config var ... yep, in dark.cfg, but I already have it set to "max_refs 14000" wtf??
Uh, yes Larry, that is presumably why it's telling you to increase it. The error message is clearly stating what max_refs IS, not what it needs to be.
SlyFoxx on 26/9/2012 at 12:49
Quote Posted by Yandros
And I forgot to mention, that mission finished ObjCast lighting in.... 1 second. WOOT!
:wot::wot::wot::wot::wot:
Maybe I'll dig up "Opportunity Knocks" and get busy again.
LarryG on 26/9/2012 at 12:54
Quote Posted by ZylonBane
Uh, yes Larry, that is presumably why it's telling you to increase it. The error message is clearly stating what max_refs IS, not what it needs to be.
I'm a little slow at 5AM, before going to work, so thank you very much, I did eventually figure that out. To bad it didn't tell me what it is safe to change it to. But this is DromEd not HAL.
SlyFoxx on 26/9/2012 at 13:18
OK..getting ready to test this on my Thief only machine.
Seems straight forward enough but what is contrib_src.zip ?
Shadowspawn on 26/9/2012 at 13:18
Does anyone recall that about a year ago (maybe longer), the entire source to Thief and the Dark Engine was discovered on a hard drive someone was selling.
I tried to help out on the project to rebuild Thief into a more modern system, but I never had time to get back into it.
It sounds like they got the source code to build, and then fixed it. I would guess.
Anyway, I gotta try this! :wot:
epithumia on 26/9/2012 at 13:38
Quote Posted by SlyFoxx
Seems straight forward enough but what is contrib_src.zip ?
It appears to have actual source code to some of the new stuff. At least the video player (ffmpeg) and the FM selector. I'm not sure what lgvid_src.zip has.
ToxicFrog on 26/9/2012 at 14:30
Quote Posted by SlyFoxx
OK..getting ready to test this on my Thief only machine.
Seems straight forward enough but what is contrib_src.zip ?
contrib_src is the source code for various third-party libraries included in the patch like ffmpeg. These are GPL-licensed, so they can be freely reused, modified, and distributed as long as the source code is made available, which they've done just by packing the source code in with the patch. None of it is Dark Engine based code.
lgvid_src appears to be the source code for an LGVID.AX replacement that just uses ffmpeg to do the dirty work.
SlyFoxx on 26/9/2012 at 14:30
Cool, thanks taffers.
LarryG on 26/9/2012 at 14:56
Look what I found!
[ATTACH=CONFIG]1231[/ATTACH]
There is so much new stuff, so many new capabilities, it's like a totally new DromEd! Woot! Woot!!