FrenchDecay on 18/2/2016 at 10:51
Hey everyone,
So, I'm back with yet another problem. I made a short video to show you what's wrong. I checked a lot of topics but it seems I'm the only one having that kind of trouble.
[video=youtube;fm_Td4Is7jU]http://www.youtube.com/watch?v=fm_Td4Is7jU&ab_channel=InsomniacBear[/video]
I don't know why but it looks like the game can't process two sounds at the same time. I checked the console, and there are no "footsteps out of the room"-kind of messages. I used the "brush to room" for every single brush in the game, so I'm quite confused, did I miss something ?
By the way, my mission is getting quite bulky, could it be somehow related to these areas-brushes I never used ?
FireMage on 18/2/2016 at 10:59
Are some of your room brush crossing each other?
Sometimes, such bug can occur if they do.
FrenchDecay on 18/2/2016 at 11:12
Some of them do because they are just a combination of various dodecahedrons, but they are the only ones working properly at this point, maybe the doors are messing up the whole thing ?
Unna Oertdottir on 18/2/2016 at 11:35
Use the
show_bad_rooms
command to check the room brushes in game mode
pink=bad or no room brush
Yandros on 18/2/2016 at 12:54
Sometimes doorways in particular have sound propagation issues. The solution in most cases is to replace the single roombrush there with two roombrushes, each half the thickness. So for a 4x8x1 doorway you might have a 4.5x8.5x1.25 roombrush now. Replace it with two which are 4.5x8.5x0.75 or so, one in front of the other, taking the place where the old 4.5x8.5x1.25 used to be.
Niborius on 18/2/2016 at 14:28
Exactly what Yandros said, this happened in my latest mission as well, even though the rooms were positioned totally fine, and its center points were not in a solid brush. I split the rooms by 2 smaller rooms and the problem would go away.
Unna Oertdottir on 18/2/2016 at 14:57
There's also a sound issue with the basement floor.
FrenchDecay on 18/2/2016 at 15:11
So, I tried the show_bad_rooms command and except for some door frames which had two room brushes on them for some reason, everything is clear. I've tried to split rooms like you said but the game still goes mute as in the video for some reason, AIs still notice the noise I'm doing too.
I also tried to replace every single room brush (I'm never ever doing that again it took forever!) but nothing changed. I had tried to reload some old .cow I had which had always been working till that point and.. now it's completely messed up so I believe DromEd is not to blame this time, right ? Even though I haven't changed anything from the game's files for a long time, I'll try to find a backup and see if it does the trick if no one else have an idea.
Unna Oertdottir on 18/2/2016 at 15:28
Maybe there's an invisible object at this place?
Try
show_phys_models
FrenchDecay on 18/2/2016 at 19:34
So, I think I've found the solution, I'm still really confused about why that messed up the game's sounds in such a way and why it changed by itself. "Audio channels", I've never paid attention to it, but when I compared my Thief version (the one with the messed up sounds) with the one of an older computer who had the exact same version, this is the only thing that was different. Apparently it won't work if it is set on 4, only on 42 I believe.
Problem solved then ..? But does anyone just know why it messes things around like that ?