Chade on 15/4/2009 at 23:25
It's surprising what you can get away with in thief (1-2 anyway, didn't really have as much time to experiement with 3) ... if you aren't sure whether you can get away with something, it usually means you can ... I suspect most players* end up making the game much harder then it needs to be by being overly cautious.
*not here, of course ...
jtr7 on 15/4/2009 at 23:37
:cheeky:
I just trimmed it down from an unused conversation, not heard in-game, made for Casing the Joint, outside in the rain, probably in the event that the trilogy would never be finished:
[INDENT]sg31201A: UNUSED: Hello, up there. How goes yer watch?
sg11201B: UNUSED: Not too bad, just catching a cold. (Sneezes)
sg31201C: UNUSED: Nasty weather we're havin'. Makes me wish I was inside guarding one a' them exhibits…instead of out here in the rain. (Whining) How come we got stuck on outdoor guard duty again?
sg11201D: UNUSED: We're guards--that's what we do. (coughs)
sg31201E: UNUSED: Do you know anything about the ex-hibitions? I've heard stories that the masks they're gonna bring are… are 'magical.' Aaaand 'haunted.'
sg11201F: UNUSED: (Angry) I don't know and I don't care. We go through this all the time. You ask these stupid questions and then something goes wrong. Lord Bafford, Lord Donal, Sheriff Truart–We've worked for all of them and always gotten fired because someone broke in, something got stolen, or someone got killed! I'm always gettin' distracted answering your stupid questions! When this job is over you're on your own. I'm done with ya.
sg31201G: UNUSED: Hey! No need to get all...heated about it.
sg11201H: UNUSED: Taffer! (Coughs)[/INDENT]
SneakyJack on 15/4/2009 at 23:44
:laff:
Great stuff. There are so many great unused conversations - I know a few of them have been littered throughout fan missions over the years, but I don't know if that one has or not.
As for the topic at hand - I had noticed a bit less sensitivity in Thief 2 as well, unless im imagining things - could this be an attempt to make it for a wider audience or even tone down the difficulty level for non expert players? That'd be my guess if the AI are different.
sNeaksieGarrett on 16/4/2009 at 03:02
Wow jtr7! I didn't even know about that conversation! Heh, that's quite funny.:p:cheeky:
Oh, and the topic at hand:
Quote Posted by Yakoob
Cue in today, when I am playing thief 2. All of a sudden, I feel like all guards have become deaf. I can literally run up to a guard from behind (at full running speed, holding shift and standing up) on carpet, wood and gravel, and they wont notice.
My initial reaction was that you meant there was something
technically wrong with your version of thief.:o:sweat: Carpet is quite obvious, it was always this way.Are you saying you are remembering it differently than before, or is this just you noticing the age of the game after coming back to it over the years?
On another note, I always felt that for the sake of gameplay it made sense that carpet, wood, and gravel would not alert guards, but also from a realism standpoint as well. How, in real life, would a guard recognize "thief footsteps" versus "guard footsteps"? To me it seems almost silly to make it where Garrett alerts guards on tile and louder stuff (jumping not mentioned) because couldn't it just be another guard walking down the hallway? But I guess, for gameplay purposes it makes total sense because it's supposed to be you sneaking around without being heard, of course.
gaijinalways on 16/4/2009 at 07:26
I would think it would have to do with whether the guard was expecting someone or not. Sometimes you see guards wondering who it is (asking if it's the sir) and then going back to non-alert status.
Yakoob on 16/4/2009 at 11:49
Quote Posted by sNeaksieGarrett
My initial reaction was that you meant there was something
technically wrong with your version of thief.:o:sweat: Carpet is quite obvious, it was always this way.Are you saying you are remembering it differently than before, or is this just you noticing the age of the game after coming back to it over the years?
I meant technical indeed. I agree with carpet, I just put it there as a contrast.
In any case, this is the first time I am playing Thief 2 and I am comparing it to Theif 1. When I played the first I was insanely frustrated with getting spotted very easily. Trying to sneak up to a guard from behind on a marble or wooden floor and, 10 feet away he would hear me and turn around and start whacking. In Thief 2, I find myself constantly ignoring audio gauges and just running full speed at guards to black jack them.
Take the second mission for example (the two warehouses and a ship to the side). I can run up to guards from behind on the gravel, inside buildings as well as the ship (I climbed it to the side using a rope arrow and just whacked the guard at the enterance).
Compared to Thief 1, it just feels way too easy; I don't even have to sneak-per say. Either get to a guard from behind or go into one of the billions of YOU ARE INVISIBLE shadows.
nicked on 16/4/2009 at 12:33
You can do the same in Thief 1. Guards won't hear you if you run full pelt at them on wood or stone. Of course, it may be that you're experiencing some very alert guards - all things like alertness, vision, hearing, laziness etc. can be tweaked for individual AIs in Dromed.
sNeaksieGarrett on 16/4/2009 at 15:14
I never really noticed any difference between thief 1 and 2. So it's not a technical problem then, it's just your perception of there being something different from thief 1. (what I meant by a "technical" problem was that something was physically wrong with your game.)
Yakoob on 17/4/2009 at 13:38
Also, in T1, Moss Arrows were a life saver. In T2, they're useless :/
SneakyJack on 17/4/2009 at 17:21
Quote Posted by Yakoob
Also, in T1, Moss Arrows were a life saver. In T2, they're useless :/
I wouldn't say that at all - and I've been using them much more often recently due to a long string of marble floored missions.