Digging Deep; The little things in Thief you never quite accepted... - by TheGrimSmile
DJ Riff on 22/7/2008 at 11:05
Quote Posted by Dante
What I hate is when one mission has nothing to do with the rest of the plot -- namely, the
Bloodline mission at the beginning of TDS. I wanted to see more of the rivalry between Julian and Ember, despite its pettiness compared to the rest of the storyline.
Is Bafford's scepter connected to the rest of TDP plot? Yes, you have to rescue Cutty to get money for that. Then, you go to the Bonehoard for the Horn of Quintus, because it's the only way to have a profit from all this stuff. Is Horn of Quintus connected to the rest of TDP plot? Yes, you finally sell it and buy the lockpicks. Not more, not less.
Is the Opal connected to the rest of TDS plot? Yes, you sell it to Berta and receive the letter from Keepers. Not more, not less.
First missions are just common-thief's-life style — they illustrate Garrett's life and life in the City before he gets involved into the main story (or the story finds him).
Dante on 22/7/2008 at 19:19
Quote Posted by DJ Riff
Is Bafford's scepter connected to the rest of TDP plot? Yes, you have to rescue Cutty to get money for that. Then, you go to the Bonehoard for the Horn of Quintus, because it's the only way to have a profit from all this stuff. Is Horn of Quintus connected to the rest of TDP plot? Yes, you finally sell it and buy the lockpicks. Not more, not less.
Is the Opal connected to the rest of TDS plot? Yes, you sell it to Berta and receive the letter from Keepers. Not more, not less.
First missions are just common-thief's-life style — they illustrate Garrett's life and life in the City before he gets involved into the main story (or the story finds him).
My point is that I was disappointed that they designed such an interesting backstory for the Rutherfords, and then didn't use it. I don't hold it against them, though. It's better than having no intrigue at all.
Digital Nightfall on 22/7/2008 at 19:26
I'd be more irritated if they didn't take the time to develop a setting and set of characters just because they weren't important to the main plot. That is one of Thief's strengths.
Peanuckle on 23/7/2008 at 04:35
With the plot bit, my favorite part of games are usually the beginning level(s) where there is no plot, and you're just some dude robbing a house or killing something or whatever the game is having you do. Not having a story to follow makes me feel free to explore and try to glitch over that wall over there.
Caduca on 23/7/2008 at 17:33
I'm afraid that I have to cite the oft-mentioned-and-bitched-about Enforcers. Um. They're super-stealthy, top-secret assassins, the Keeper elite, and they...have the perceptual skills of ducks and stab anything that moves, breathes, or dares to be situated in the same street as them. Yeah. That's...that's inconspicuous. Clever, too. It's just so un-Keeper-like that it makes me go OMB, why? Cos, y'know, let's just tell the whole continent who the Keepers are.
I'll shut up in a minute, but was anyone else bothered that Truart had a secret passage in his office leading into...the gym? Hmm. Not where I'd choose, personally. Maybe Truart likes spying on sweaty half-naked men.
ShadowSneaker on 23/7/2008 at 17:48
I thought it was odd that the Enforcers spoke to regular citizens and Citywatch/Hammers in the same voice that Garrett said was them using telepathy. You know when they announce "You disrupt my mission" before attacking someone.
SS
pavlovscat on 23/7/2008 at 18:44
Willing suspension of disbelief...I has it!! :ebil: ;)
But, really, the Enforcers are way outside the Keeper invisiblity creed. How did they explain all the dead people? Did they send out a Keeper Kleenup Krewe to get rid of the evidence? Or did they use Jedi mind tricks to make everyone ignore the mess? "These are not the dead bodies you are looking for..." :laff:
Beleg Cúthalion on 23/7/2008 at 20:03
Well, talking about Truart and the gym one could wonder why there are so many secret doors (in heavy stone walls!) in buildings at all.
About the enforcers; well, at least we are able to guess that they were meant to be different.
SneakyJack on 24/7/2008 at 03:45
Quote Posted by Beleg Cúthalion
Well, talking about Truart and the gym one could wonder why there are so many secret doors (in heavy stone walls!) in buildings at all.
About the enforcers; well, at least we are able to guess that they were
meant to be different.
I like to think that because of the frequency of thieves and raids back then, many wealthy property owners built secret passages as sort of a "panic room" so that if their castle/mansion was ever attacked - they could sneak away into a secret passage to safety whilst their staff/guards dealt with the intruder.
Thats how I explain it to myself, anyway. :laff:
One thing I love about certain fan missions is that sneaking back into a secret hidden crevice will sometimes reveal a bed with a candle near it and maybe a diary - making it seem as though its a hiding place for one of the staff of the house/castle to "escape" into. Its a nice little touch.
The Magpie on 24/7/2008 at 15:43
Quote Posted by DJ Riff
Is Bafford's scepter connected to the rest of TDP plot?
A careful examination shows that the scepter is, in fact, never properly fenced, as it was a commission job. Plus it doesn't have a set value like the serpentyle torc or the precursor masks, for instance.
For all we know, Garrett still keeps it as a piece of memorabilia.
--
Larris