Dirty Business by Dr Sneak Feb. 24/2007 - by Dr Sneak
SinisterShadow on 26/2/2007 at 00:59
@Gloria
did you enter the (
http://nl.wikipedia.org/wiki/Captcha) captcha?
There is a form on both pages, where you have to enter a few characters before you can download.
Gloria Creep on 26/2/2007 at 01:13
I GET THAT NOW!!! :erm:
Dank je wel!!! Thanks!!!! :cool: :thumb: Never heard of the captcha!:eww: :ebil: nevertheless: a BIG Thank you to you!!!
Gloria Creep :angel:
FoleyDude on 26/2/2007 at 14:35
i loved this mission, i played on normal and i didn't kill anybody but at the end stats it said i did, i was also only 100 loot away from getting it all :(
i'v played the thief series for six years and this was a good mission and i guess thats saying something :cheeky: :thumb:
SlyFoxx on 26/2/2007 at 15:11
Very nice indeed. This mission encouraged sneaking and well timed movements. Finished (expert) just over two hours...200 short on total loot...no damage received...successful Iron Man...no alarms triggered.
Some of the city textures could have been better plus there were certainly polys left for a bit more detail. But that's a minor criticism. All in all...well done Dr.!:thumb:
:sly:
Dia on 26/2/2007 at 17:04
I agree with Sly on this one. Good FM; lots of sneaking and stealth required. Also, imho, plenty of satisfying opportunities for blackjacking (yes, I'm a blackjack-junky and lack the patience to properly ghost a mission). AI were alert enough to provide a moderate challenge. Graphics could have used a tad more detail, but then again I'm one who's already been spoiled by some of the newer textures/architectures that have been introduced into the T2 FMs recently ( :o ). I also seemed to have a minor problem with hearing some of the conversations that took place; they sounded a bit garbled or muffled. Could've been my pc, though it wasn't so bad that I didn't get the gist of what was being said. Both graphics and sound items were minor and didn't detract greatly from my enjoyment of this FM though.
A good job overall and very much worth playing. :thumb: My sincere thanks to the author(s)!
P.S. A very hearty thanks for not having [SPOILER]included any zombies/haunts/spooky-things! It's refreshing to play an FM of this type without happening upon a bottle of holy water and having my stomach drop knowing there's going to be undead/haunts to confront later.
[/SPOILER] :cheeky:
Finished on hard in 1 hr. 47 mins. with loot to spare (only a few hundred short of total loot available).
nicked on 26/2/2007 at 21:23
wow, that was really fun. I kept grinning like a loon when I recognised bits of cragscleft - I thought the "mechanisation" of the mines was done really well. My one complaint was it was over too quick! I really wanted to have a cool twist add new objectives and continue the story! Hopefully there will be a sequel to this, perhaps we find out what the keeper key unlocks!
Plus it was really cool seeing those Egyptian textures in a different setting to my own mission!
Yandros on 26/2/2007 at 21:55
Quote Posted by nicked
Plus it was really cool seeing those
Egyptian textures in a different setting to my own mission!
You'll be seeing more of them tomorrow. :ebil:
Gloria Creep on 27/2/2007 at 00:55
Thanks for a great mission! it was fun to play!!! :thumb:
I liked to enter the Cragscleft mines again :cool:
Gloria Creep :angel:
Kaleid on 27/2/2007 at 01:41
[ Please add date to topic so it's easier to see when it has been released :) ]
bdkl on 27/2/2007 at 13:57
Thanks , that was a dandy little mission .It had just the right amount of switches and loot to make things interesting with out bogging down the game play . The textures , objects and sound seemed to be nicely done as well . :thumb: :thumb: