Yandros on 21/12/2015 at 13:50
Is there any way in T2 to disable Garrett's mechanical eye? In Waterfront Racket, since the player is just a regular guy, it makes no sense that he can do that.
And don't anybody suggest I just port the mission to Thief Gold...
Random_Taffer on 21/12/2015 at 14:06
Why don't you just port the mis-... Oh.
Honestly, I don't think it's that big of a deal.
R Soul on 21/12/2015 at 14:20
kdscript has a few interface things, so have a look at that.
FireMage on 21/12/2015 at 14:28
Perhaps is there a way to remove the commands from the binding keys?
At worst, as Random_Taffer said you could just port the...*--blackjacked--*
Nameless Voice on 21/12/2015 at 14:45
NewDark introduced a feature to configure this.
Quote Posted by NewDark Documentation
New QVar: "DISABLE_EYE_ZOOM" (T2)
---------------------------------
When this quest var is set to non-zero, the player eye-zoom function is disabled.
Dev_Anj on 21/12/2015 at 15:51
Ooh, that's nifty. NewDark 1.23 introduced a lot of new stuff people aren't aware of, like the EnableLAA.exe that makes Dromed be able to load up much heftier missions without crashing, or the Heat Disk settings, or this.
Yandros on 21/12/2015 at 16:36
:o I need to get in the habit of checking the NewDark docs first. Thanks NV. I was actually expecting to learn of an undocumented NVScript that could do it. ;)
I agree it's not a big deal Rob, but if it's as easy as this IMMA GONNA DO IT.