Disallow leaving temporary camera view, while still allowing keyboard events? - by qolelis
Yandros on 30/1/2014 at 05:03
Quote Posted by R Soul
They don't have to move at all. I've done it a few times. You only need to set up one or two TerrPts to prevent a pathfinding error. I think what you're thinking of is a non-elevator object. I tried that before I made my last post and it was horizontal looking only.
Just noticed this, and you're correct of course. I often use doors instead of lifts for camvator sequences, and for DoorCams it is true.
NV, I substituted NVCameraTrap into my mission and it appears to work flawlessly, replacing both TrapCamAttach and TrapKillEvents. Thanks again.