neux on 22/3/2015 at 22:19
Quote Posted by Lady Rowena
Maybe your sky is too high? You can also limit the long distance wiew by putting big solid brushes with the sky texture on them on top of some of your buildings. Of course where the player can't go. Doing this saved me several times.
Just out of curiosity....did you try to run the pathfind already? Not to discourage you, but the worst errors show up when you try to pathfind a messy mission. :erm:
I've ran "Compute pathfinding database" and I've recieved no Erros only Warning, 4 to be exact.
2 errors for Each Will'o'wisp:
Moving terrain object with no TPathInit link
Moving terrain didn't generate any cells
I have no idea what TPathInit link. I'll search later.
Yandros on 22/3/2015 at 23:17
TPathInit is the link you have to make between a lift object and its starting TPath point. Wisps are typically done as lifts (as opposed to an actual AI) and so that's probably why it shows up there too.
Those 4 towers sound like the perfect thing to replace with objects, and Otto has some very nice building objects on his site which might do. Or, someone could make one that looks just like the ones you deleted.
neux on 22/3/2015 at 23:23
Quote Posted by Yandros
TPathInit is the link you have to make between a lift object and its starting TPath point. Wisps are typically done as lifts (as opposed to an actual AI) and so that's probably why it shows up there too.
Those 4 towers sound like the perfect thing to replace with objects, and Otto has some very nice building objects on his site which might do. Or, someone could make one that looks just like the ones you deleted.
I liked the towers because they projected spot light with +(bars) subrstacted (There was light inside). Object wouldn't be able to do that, or could it?
Yandros on 23/3/2015 at 00:01
Well first of all, if you only see it from a distance how big a deal would that be? But anyway, if by "projecting" you mean that window is illuminated, that can be done pretty well with textures. If you mean it actually shined light out onto surrounding brushes, then no an object couldn't do that alone, although you could still put a hacklight there to serve the same purpose. You might want to just look at Otto's buildings in game for things like this, and see for yourself, as they have illumination set on the windows and look nice in game.
(
http://jasonotto.net/objects/jason-ottos-objects/terrain-objects/)
neux on 23/3/2015 at 00:31
Quote Posted by Yandros
Well first of all, if you only see it from a distance how big a deal would that be? But anyway, if by "projecting" you mean that window is illuminated, that can be done pretty well with textures. If you mean it actually shined light out onto surrounding brushes, then no an object couldn't do that alone, although you could still put a hacklight there to serve the same purpose. You might want to just look at Otto's buildings in game for things like this, and see for yourself, as they have illumination set on the windows and look nice in game.
(
http://jasonotto.net/objects/jason-ottos-objects/terrain-objects/)
Yeah, the light on surrounding brushes. I'll look into hacklight. I'll check out Ottos building aswell.
Thanks!
neux on 23/3/2015 at 01:10
Mission now optimized without errors or warnings.
I replaced the deleted objects and brushes.
Interestingly enough the objects do not disappear anymore.
[SOLVED]
LarryG on 23/3/2015 at 01:35
Good for you!