Vigil on 16/6/2006 at 14:53
Quote Posted by RedemptionsScar
I agree his personality did change... But i as a player would like to have had more influence on Garrets devolopment as a theif, trapped in a world of magic.
The next theif, if ever, will have to incoproate that to meet the demans of other games where 'leveling up' is key to enjoyment like WoW.
Dude, please, just play a different game.
Lord Dalar on 16/6/2006 at 15:12
I shalt answer thee as the builder didst to me:
Quote:
When the Builder walks before thee and builds for thee a fortress, wilt thou go inside and shut the door? Or wilt thou say "Yes, and now I shalt raise one of mine own!
Whereas: When the developer gives you a role to play, that of a thief and you mastered it well, wilt thou be pleased only of your skill and rot yourself in time, or wilt thou go and train a thief of thine own?!
I really enjoyed that reference to the videoclip of the TDP training mission, the real intro about garret's life, i liked that smile as to say the circle has completed.
I don't think garret has become a super man, he's just garret, he managed to mantain balance being a thief, because it consists of bad and evil, but too much evil is dangerous as too much good, none else could act on that borderline in shadows than a thief like himself, easy would it be to give all the power to the hammerites, or the pagans, he could have held the chalice or the Jaknal's Pawn, he had the chance to choose, he gave them back, not to loosa a precious loot, but to give the two factions the strength to belive again and go on maintaining the balance of their "war" which shall continue in some sort of way to prevent more evil forces to substitute one of them, no one could win this, and there is neither good or evil, there is balance, and if one can get profits from such a situation why not?! after all
Quote:
what is yours can be mine
because garret is a
Master Thief
Shoshin on 16/6/2006 at 15:29
Quote Posted by RedemptionsScar
Dont you all agree?
Clearly not.
RedemptionsScar on 17/6/2006 at 18:33
Lovely. Anyone know if i use darkloader or garret loader to play FMs for TDS?
nicked on 17/6/2006 at 23:27
yes. Garrettloader can play TDS FMs
Taffer36 on 18/6/2006 at 00:21
Quote:
Which is why entertaining the consumer is the top priority when creating a game.
...Ugh. Any game that throws in crap that is cleary in there only for marketing almost always detracts from the game. A game like Thief should not throw in a bunch of RPG elements because it will help the game sell. Secondly, your argument point should not be, "everyone else does it and ppl like it so they should do it too", but to explain to us why it would help the gameplay.
Quote:
would have left the player with a self of accomplishment
Huh? How does beating a game using tons of mashed in RPG-style cheap magical objects give me a sense of accomplishment?
Although I might be biased, since I consider RPG's to be the worst form of entertainment.
ercles on 18/6/2006 at 01:25
Whilst I don't feel as strongly about RPG's as some here do, I certainly believe that this feeling of self satisfaction is far greater when we are all playing on a level field. When you complete any level on thief you know you did so only through your own ingenuity, and exactly how the designers intended you to. In RPG's your success is often determined by the amount of time you have spent leveling up and such, rather than the way you have mastered a game.
ZylonBane on 18/6/2006 at 13:18
Quote Posted by Taffer36
Although I might be biased, since I consider RPG's to be the worst form of entertainment.
I wouldn't say "biased" so much as "shallow".
Taffer36 on 18/6/2006 at 21:42
Finally I can reply! TTLG was giving me some trouble yesterday...
I guess it's really up to what makes you feel more accomplished. I like the satisfaction of beating a game because I got better at it, not the character. I don't really feel all that accomplished when the satisfaction of beating a game is the amount of time I put into it vs. how good I actually got. I personally don't see the point of stats (although I don't mind some stats in games) because leveling up happens naturally as you play a game.
ZylonBane on 18/6/2006 at 23:16
Quote Posted by Taffer36
I personally don't see the point of stats
Are you kidding?
The point of stats is to allow the player to create a character that's uniquely their own. System Shock 2, for example, has a huge amount of replayability since it allows you to build such a wide variety of characters.
But yeah, no stats in Thief. Thief gets its replayability from all the different ways you can approach each mission.