Disapointed end? - by RedemptionsScar
RedemptionsScar on 21/6/2006 at 19:55
Who said anything about getting better based on the time you play a game? In theif you could easily acquire stats etc not by time based accomplishment but by skill based. I mean, accomplishing extra missions, perhaps achieving one on hard etc should unlock bonus abilites which are a result of proving yourslef as a competent theif. Im not saying every guard you kill levels you up like a RPG but i am saying that there should be some physical improvements with Garret... That would give the game more diversification between each player and the game. Each player would have to go on their own quest... sort of like fable in a way.
Emerald Wolf on 22/6/2006 at 05:47
If they had included more (and generally interesting) sidequests the game would already have been better, but I'm finding it hard to think of any useful "upgrades" but maybe:
"Loot-glint away": Garrett is no longer blinded by shiny stuff.
"Pagan-speak": Pagans stop sounding like morons.
"Cartographer": Your silly sketches are replaced with maps.
"Hunter-hunted": The Enforcers go after Garrett instead of everyone else.
RedemptionsScar on 22/6/2006 at 15:46
Quote Posted by Emerald Wolf
"Loot-glint away": Garrett is no longer blinded by shiny stuff.
"Pagan-speak": Pagans stop sounding like morons.
"Cartographer": Your silly sketches are replaced with maps.
"Hunter-hunted": The Enforcers go after Garrett instead of everyone else.
Hahahaha thats really funny... But yea, perhaps there are no real useful upgrades... But one upgrade i did approve of was the climbing gloves, although it was pretty mildly used throughout.
Pretty funny though how enforcers kill everyone. I found it funny by the way how when that old hag exposed herself in the keeper library how they had no guards or enforcers there to protect them... And why didnt they call on the enforcers to kill this old hag? I mean it would have just made sense anyway...
Dussander on 22/6/2006 at 17:33
It was mentioned in the cutscene that the Enforcers were ineffectual. They're pretty crap generally, what with the Rambo style of patrolling the City.
themetalian on 22/6/2006 at 23:39
[QUOTE=i never really felt that Garret got the super powers i thought he would get.Is it a bird? Is it a taffer? Is it Ole Benny falling drunkenly down the stairs? Nooo....It's...It's.. Super Garrett! With new super powers! He has the power to swim and make magical rope arrows that the game designers left out. Yes. That's how Thief 4 will be. He will be flying round the city in tight black lycra clothing. :p
RedemptionsScar on 23/6/2006 at 19:35
Quote Posted by themetalian
Is it a bird? Is it a taffer? Is it Ole Benny falling drunkenly down the stairs? Nooo....It's...It's.. Super Garrett! With new super powers! He has the power to swim and make magical rope arrows that the game designers left out. Yes. That's how Thief 4 will be. He will be flying round the city in tight black lycra clothing. :p
Hahaha... not saying make him a superhero now... but just more then a simple man. Maybe he can jump a little higher. FOR SURE run faster... cause he runs like a little girl... and whatever else.
does anyone know anything about theif four anyway?
ZylonBane on 23/6/2006 at 19:57
You don't get it. Garrett is ALREADY what could be called a high-level character. He has advanced athletics (can outrun almost anything in the game), advanced Keeper training that allows invisibility in shadows, master-level lockpicking, master-level appraisal, and can craft arrows from elemental crystals in the blink of an eye.
He's hit his level cap. Get over it.
Taffer36 on 23/6/2006 at 21:21
Quote:
FOR SURE run faster... cause he runs like a little girl... and whatever else.
But you can already easily outrun almost everyone. And if you have traveled through an area previously and already know where the escape routes are, close to nobody can touch you even if you wear a bright neon sign and start shooting firecrackers everywhere.
In fact, in T1 & T2 you can run around in circles in a room and guards can't catch up to you. The only time I ever get stuck is when they literally blockade the exit so I'm pinned up against a wall. Running faster wouldn't help that.
themetalian on 23/6/2006 at 22:34
Quote Posted by RedemptionsScar
Hahaha... not saying make him a superhero now... but just more then a simple man. Maybe he can jump a little higher. FOR SURE run faster... cause he runs like a little girl... and whatever else.
does anyone know anything about theif four anyway?
Unfourtunately no news on thief 4, which is a bummer. The very recent Randy Smith interviews shed no light on the future of Garrett, so we remain in limbo land I'm afraid. :( But I have read somewhere in a previous thread that Warren Spectopr recently claimed that "Thief Deadly Shadows was the end of the first Thief trilogy." Kinda raises suspicions a bit, doesn't it?
Now ZB has mentioned it, Garrett does have "super powers" (albeit indirectly). Hence his motto Master Thief.
Dinosorceror on 29/6/2006 at 03:48
This is my first post to the forums (although I've certainly scanned it for useful goodies, and I would've never known about T2X were it not for this site), and I've decided to delurk because...well, do seem to have been several threads about this, and I've not read every single reply, but I haven't seen anyone sum up the seemingly obvious plan of the trilogy.
In the Thief universe, there were three main forces, the Pagans, the Hammers (which includes the splinter Mechanists), and the Keepers. The Pagans and the Hammers are, for the most part, opposing factions, and the Keepers see themselves as balance-keepers.
In the first game, The Dark Project, the balance was off...the Pagans were being led by Constantine into a war to have the Pagans destroy the Hammers. Garrett helped to bring back the balance.
In the second game, The Metal Age, the pendulum swung the other way. Now the Hammers were seeking to destroy everything natural the Pagans stood for thanks to Karras and his reborn Hammers. And again, the balance was restored.
In what I thought was a suitably interesting twist, in Deadly Shadows now those who saw themselves as balance keepers, the Keepers, were themselves out of control. Gamal was out for power, and Garrett stopped her, destroying the Keepers in the process.
The moral of the trilogy? The more you try to futz with the balance, the worse things get...if you ask me. :)
As for the last cutscene, I thought it was great. It brought everything around full-circle...I mean, did everyone skip the first cutscene in The Dark Project because they skipped the training mission, so they don't realize that the last cutscene in Deadly Shadows, with the girl robbing him, was history repeating itself? I thought that was pleasantly poetic and fitting.
(If you're wondering what I think of DS compared to the first two, though...yes, that game engine was annoying and clunky, but I think the cutscenes and the storyline almost made up for it. Almost. :) I still find myself replaying the first two much more often...and yes, I'm currently going through Gold for like the jillionth time.)
And as for the future...yes, I could see more Thief games coming. Now that Garrett has all the knowledge of Pagans, Hammers and Keepers under his belt, and the whole intricate balance of The City's society is gone and anything's possible...well, the future is wide open, isn't it? Garrett could take that young girl under his wing, and be the sterotypical Bitter Old Man(tm) who warns her not to get involved in cults and societies, secret or otherwise. :) If you ask me, the best start would be that Garrett is training her how to be an effective thief, and somehow gets her and himself wrapped up in yet another diabolically intricate scheme. Maybe a secret society even above the Keepers? Or something new to fill the void left by them?