Jason Moyer on 2/7/2015 at 07:06
There are two player characters, and he's one of them.
Thirith on 2/7/2015 at 07:12
Fully voiced = all of his speech is voiced. Every single line.
He's still a mute, mind you.
demagogue on 2/7/2015 at 09:13
Quote Posted by Pyrian
Pretty sure the power that makes stealth runs too easy in Dishonored is
blink, lol.
If someone is doing a proper stealth run, they probably should want to shoot for ghosting rules anyway, which says no magic or chemical assistance. I guess it depends on which star you want to put after your run.
Tony_Tarantula on 2/7/2015 at 13:57
Quote Posted by Jason Moyer
Apparently I'm in the minority, but I don't see how giving Corvo a voice is an improvement in any way.
Because having him be a mute was a crappy decision that seemed more inspired by a desire to imitate Half Life than by anything that fits in the gameworld.
It was a bad decision for the same reason that making Garret a mute would have a been a terrible decision.
driver on 2/7/2015 at 16:56
Quote Posted by Jason Moyer
Apparently I'm in the minority, but I don't see how giving Corvo a voice is an improvement in any way.
Have you played the Knife of Dunwall DLC? Daud was a far more rounded and interesting character, in no small way due to the fact he actually spoke. Corvo's complete lack of speech was simply jarring in certain circumstances (eg. getting tricked into a duel by Custis Pendleton).
Judith on 3/7/2015 at 12:27
Quote Posted by Jason Moyer
Apparently I'm in the minority, but I don't see how giving Corvo a voice is an improvement in any way.
It's not, but people prefer being in somebody else's skin in videogames more than making your character from the ground up (which is obviously the whole point of Dishonored, but nvm). Daud would do without voice acting, but he was named 'so much better than Corvo' by the press and gamers alike, that I'm not surprised they're taking that route in Dis2.
Slasher on 3/7/2015 at 16:48
But that's not the whole point of Dishonored.
The "players'" Corvo is already based on constructs provided by the story. You could pretend Corvo was a woman flipping burgers and moonlighting as Aquaman prior to landing in jail, but the official narrative describes a different set of bounds. If their intention was to provide a blank slate for free form projection, they made design mistakes implementing it.
Thirith on 3/7/2015 at 17:04
Corvo isn't a completely blank slate, but neither is he clearly defined. You can take him in two very different directions.
Anyway, I liked both Corvo for allowing me to make him what I wanted and Daud for being more clearly defined. Two different choices having two different effects. I've not yet read any argument that either is inherently better (rather than just something a person happens to prefer, for justified reasons) that I've found very convincing.
Fafhrd on 3/7/2015 at 17:33
The reason that Daud works better than Corvo is that you can still take him in different directions, and the VO gives you reason to believe that those two directions are valid choices he would make. I don't have any reason to believe that Corvo would want to murder the hell out of everyone or be non-lethal, and him being obviously manipulated by a small group of minor aristocrats and never having anything to say about it either way makes him seem kind of dumb, which undermines the idea of him being the Lord Protector and Consort of the Empress, and makes him less enjoyable to play.
To go to the Gordon Freeman comparison: Gordon is supposed to be a mostly unwitting pawn in a much, much larger game, and is continually thrust into a world and situation that he has as much context for as the player does, so his being a silent protagonist makes a certain amount of sense, at least the first time you play. Corvo may be a pawn, but he's also intimately familiar with all of the players of the game (except The Outsider I guess, but he'd still be familiar with the myths and legends surrounding him), while the player isn't. Making Corvo a silent protagonist denies the player a bunch of context that they need.
Judith on 3/7/2015 at 17:55
Quote Posted by Thirith
Corvo isn't a completely blank slate, but neither is he clearly defined. You can take him in two very different directions.
Anyway, I liked both Corvo for allowing me to make him what I wanted and Daud for being more clearly defined. Two different choices having two different effects. I've not yet read any argument that either is inherently better (rather than just something a person happens to prefer, for justified reasons) that I've found very convincing.
This.
Also, Daud doesn't work better than Corvo in any aspect than strengthening the storyline that support his character. In Dis1 base game the story is barely an excuse. After you're betrayed and imprisoned, you can decide for yourself who you'll be, since you're not who you were anymore. Outsider is basically the Trickster god, so his gift doesn't limit you in any way. You can be a ghost, thief, mass murderer, anything in between. And, you can switch roles anytime you like. I preferred something close to a sloppy ghost, but I'm in no position to dismiss any other playstyles, as they can be much more demanding:
[video=youtube;4Ud_Yn_xHXg]https://www.youtube.com/watch?v=4Ud_Yn_xHXg[/video]