thief0 on 4/8/2007 at 03:38
who needs a Thief 4, when we have FMs, and the Dark Mod and its eventual FMs.
RavynousHunter on 5/8/2007 at 00:31
I vote either Thief 4 or Thief Source, both of which are equally unlikely, but hey, I'm entitled to dream, aint i? :thumb:
june gloom on 5/8/2007 at 01:07
why source? if i were to pick an engine it'd probably be unreal 3. source, unfortunately, will always feel like half-life, thanks to the way valve developed it. it was true for bloodlines, it's true for insurgency, and it'd be true for thief.
Zillameth on 5/8/2007 at 01:24
Quote Posted by dethtoll
why source? if i were to pick an engine it'd probably be unreal 3. source, unfortunately, will always feel like half-life, thanks to the way valve developed it. it was true for bloodlines, it's true for insurgency, and it'd be true for thief.
Bloodlines didn't feel like Halflife to me.
I think Jupiter EX would be nice. That's the engine they used in F.E.A.R. It's very expensive (not to be confused with "inefficient") in terms of CPU & GPU consumption, and the way it manages level data is cumbersome ("zones" in Unreal are much, much better), but the AI architecture is superb, possibly the best on the market. I don't know Unreal 3, but Unreal 2.5 is outright ancient in comparison (granted, it's several years old now). Plus, Jupiter EX has been designed speciffically with urban nocturnal environment in mind.
New Horizon on 5/8/2007 at 04:00
You're all silly. The Doom 3 engine felt like classic Thief pretty much right out of the box. It's a developers engine. I think if Ion would have had the opportunity to use the D3 engine, we would have had a very different game.
Zillameth on 5/8/2007 at 04:19
I don't want to sound sceptical, particularly towards the Dark Mod, especially because I don't have any personal experience with Doom 3 engine. Nevertheless, I've lost my confidence in id Software since I read about Carmack reportedly saying AI is just a matter of scripted events and generally a loss of time. I just hope you Dark Mod guys don't bump into some invisible barrier at some point.
jtr7 on 5/8/2007 at 04:46
Wouldn't any engine barriers have been discovered by now?
New Horizon on 5/8/2007 at 05:03
Quote Posted by Zillameth
I don't want to sound sceptical, particularly towards the Dark Mod, especially because I don't have any personal experience with Doom 3 engine. Nevertheless, I've lost my confidence in id Software since I read about Carmack reportedly saying AI is just a matter of scripted events and generally a loss of time. I just hope you Dark Mod guys don't bump into some invisible barrier at some point.
He was probably referring to the purpose of the AI in the game Doom 3, that has very little to do with the engine since the AI code is open in the Doom 3 SDK. Carmack is likely more interested in coding the 'base' tech...whoever licenses that engine will be responsible for writing the AI as they need them to perform.
As I've said before... you have to separate the 'engine' from the 'game'. They're two very different things. I pointed out elsewhere, that our team of coders have already drastically rewritten the doom 3 AI , and we're just a group of modders. For developers, who pay for full code access, they would be able to rewrite/ add anything they needed.
Carmack and company code powerful, flexible engines. Probably the best tech out there at the moment.
Quote:
Wouldn't any engine barriers have been discovered by now?
Mostly, but there can always be surprises. I don't think we've run into any issues with the AI yet though. As far as I know, they are fully exposed in the SDK. Sophisticatedzombie has upgraded them significantly.
Zillameth on 5/8/2007 at 05:07
It really depends. Dark Mod's web page lists at least three AI programmers, so there's a chance they would already have hit it. On the other hand, a company I've been recently fired from keeps finding bugs and limitations in an engine they licensed three years ago (although that's a special case - it's a very poor engine and they only have access to some of the source code).
Zillameth on 5/8/2007 at 05:10
Quote Posted by New Horizon
As I've said before... you have to separate the 'engine' from the 'game'. They're two very different things. I pointed out elsewhere, that our team of coders have already drastically rewritten the doom 3 AI , and we're just a group of modders. For developers, who pay for full code access, they would be able to rewrite/ add anything they needed.
I AM a developer, and believe me, it's not that simple.