Schlock on 25/8/2019 at 10:20
Glad to hear you're still working on this in some capacity. I played through a bunch of your missions recently (coincidentally, on Melan's recommendation) and I really liked them. Although it's clearly most important to keep the cell count under control so the mission can be completed, I hope you find some space to include some cool brush-made objects and clever vanilla texturing because they very much felt like your signature. Part of the fun was opening the missions in dromed afterward to see how you built them.
Also, there's nothing throw-away about Flip a Coin - it was my favorite one.
uncadonego on 26/8/2019 at 17:02
Schlock, what I mean by "throw-away mission" is a mission that would be small enough so I wouldn't have to worry about hitting cell limit. "Throw-away" is just a mission I didn't take as a serious endeavour. This would include exactly three of my missions in my mind.
A Thief Nonetheless was rattled off in 7 consecutive days of work in my spare time. Just Take A Look was just me having fun making interior decorating and furniture out of brushes. That was made in 7 weeks of spare time, literally just putzing around. Flip A Coin I made in 28 consecutive days spare time. None of these did I take seriously, hence "throw-away" missions.