Ricebug on 14/1/2014 at 18:49
I was considering doing up Garrett's world ala MineCraft style. One of the things it would need to make it believable, however, would be converting the AI meshes into cuboid form. IIRC, there's a plugin for one of the 3D programs that can "snap" most primitives to a cube. Is anyone aware of such a thing? Otherwise, what would be involved in doing manual vertex snapping? Would it affect the .cal file?
I'm not even going to attempt to implement hacking up cubes to manufacture items. It will be a concept mission, that's all.
At any rate, I'd like to hear your feedback.
ZylonBane on 14/1/2014 at 19:29
"Minecraft", not MineCraft.
Yandros on 14/1/2014 at 22:21
What about MeinKraft?
gnartsch on 14/1/2014 at 22:42
Excellent !
That gives me at least an idea how to pronounce it.
ZB will soon cross the 20.000 posts mark. Shouldn't there be a quality factor that scales that number down?
Will check with the mods. ;)
Ricebug on 15/1/2014 at 13:59
Dang! All that money I wasted for a formal education down the drain!
R Soul on 15/1/2014 at 14:50
That's a strange place to have an education.
Renault on 15/1/2014 at 15:48
Hmmm, do you think he does his little grammatical correction thing IRL too?
Ricebug on 15/1/2014 at 17:07
Quote Posted by Brethren
Hmmm, do you think he does his little grammatical correction thing IRL too?
Referring to ZB, obviously. BTW, taffer, there's always a comma before 'too'.
GORT on 16/1/2014 at 14:14
OK, I guess I need to throw this video up.:p
[video=youtube;_0AqS0ZtTH8]http://www.youtube.com/watch?v=_0AqS0ZtTH8[/video]
Now I'm not doing a whole MOD of this, but as some kind of an Easter Egg in one of my missions. Took some work to get those Creepers to work.