lost_soul on 27/9/2009 at 17:34
I'm a fan of over-the-top resolution textures. I was extremely impressed with the ultra quality (2.7 gigs) pack of textures for Quake 1. Most of them were above 1024x1024!
I always thought *some* of the textures in Doom 3 sucked, because they were super-blurry, even at Ultra quality mode. Look at some of the computer displays for examples of this, or the vending machines. I expected more detail on those!
One way to make a good looking environment without killing the graphics card/RAM is to use those detail textures. I think it works by having a gray-scale image that is applied over the regular textures, which makes them appear much more detailed. This way, you can see individual splinters in a wood texture or the crevices in a wall. Obviously this will not work on computer displays in the game though.
catbarf on 27/9/2009 at 18:00
Some bits look like noise, but others look like definite improvement- floor tiles, for example, although the repetition is extremely evident. I might give Doom 3 another playthrough with this pack.
Renzatic on 27/9/2009 at 18:05
Quote Posted by lost_soul
One way to make a good looking environment without killing the graphics card/RAM is to use those detail textures. I think it works by having a gray-scale image that is applied over the regular textures, which makes them appear much more detailed. This way, you can see individual splinters in a wood texture or the crevices in a wall. Obviously this will not work on computer displays in the game though.
Yup, a high pass overlay. You could do that on the texture itself, collapse it on the old texture, and get the same effect without having to use the extra memory. I do that with just about all my stuff. It works a helluva lot better than the bog standard sharpen filter.