Doom 4 officially announced. - by june gloom
june gloom on 8/5/2008 at 00:50
Quote:
Turns out those blood-thirsty demons just won't stay dead. Id Software has announced that Doom 4 has begun production as of today. According to the press release, the studio is now hiring for the project. Said CEO Todd Hollenshead, "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth."
No other details were given, but we're guessing it'll run off of id Tech 5 (or perhaps something greater). Given the ending of the Doom 3 expansion Resurrection was pretty conclusive, we don't know where the team will take the Doom story next. Our guess? Probably send a space marine to Hell to fight demons. Perhaps this time he (or she) will pack a better flashlight.
(
http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring/) sauce
I can't bring myself to really hate Doom 3 despite its shortcomings, and while I'm sure Doom 4 will be more of the same I would be remiss in my duties as a 15 year Doom fan to ignore it.
Side comment: anyone else find the idea of a realistic female lead (as opposed to the standard trope of tits with guns) utterly tantalising? I'm just going off that comment Joystiq made at the end, but still.
Renault on 8/5/2008 at 01:11
I've always been a fanboy of id, but there really need to do something completely new. You'd think they'd get sick of doing the same thing over and over and over.
Renzatic on 8/5/2008 at 01:54
They have Rage or Fury or whatever it's called coming soon. It might follow the same tried and true single-threatening-sounding-word motif they've gone with for their past titles, but it's still a new IP.
Here's hoping they go back to what made Doom 1 & 2 (and Doom64, the greatest of all Dooms) so great for so many people: charging through hordes upon hordes of nasty monsters for keycards. I don't want realistic body damage, I don't want physics, and I don't want tactics. What I want is Doom with a new coat of paint.
Renzatic on 8/5/2008 at 04:56
To me, Doom 3 changed too much of what made Doom Doom. Even Doom64 (liked the blog post, by the way. Made me want to fire up D64 again), with it's extra bent towards tension and atmosphere, was still a better action game than Doom 3 was.
Ultimately, to me anyway, that's what Doom is supposed to be about. Not quick little scares that involve 2 or 3 monsters jumping out behind closed doors, PDAs, or cutscenes, but straight up balls to the wall intensity with 30+ imps heading towards you and 20 lost souls screaming up from behind. Anything else wouldn't be Doom to me.
AfroTaffer on 8/5/2008 at 05:44
Good lord, get ready your wallets for pixel shader 4.1 and directx 10.9
Jetsetlemming on 8/5/2008 at 06:18
Meh. Doom 3 was disappointing, Quake 4 was shit, Quake Wars was an entirely unwelcome alteration of the Enemy Territory formula. It's entirely possible for Id to turn a corner and find new inspiration and NOT SUCK, but I doubt it, too much to bother caring about the game.
june gloom on 8/5/2008 at 08:07
Quote Posted by Renzatic
To me, Doom 3 changed too much of what made Doom Doom. Even Doom64 (liked the blog post, by the way. Made me want to fire up D64 again), with it's extra bent towards tension and atmosphere, was still a better action game than Doom 3 was.
Ultimately, to me anyway, that's what Doom is supposed to be about. Not quick little scares that involve 2 or 3 monsters jumping out behind closed doors, PDAs, or cutscenes, but straight up balls to the wall intensity with 30+ imps heading towards you and 20 lost souls screaming up from behind. Anything else wouldn't be Doom to me.
See, here's the thing. I don't
want another game like that. If I wanted to play that sort of thing, I'd... play Classic Doom. What I wanted out of Doom 3 was another System Shock. What I wanted out of Doom 3 was what Doom was originally going to be before John Carmack declared that story in games was equatable to story in porn. Doom 3 is trapped in a middle ground between the mayhem of Classic Doom and the creepiness of System Shock, and both aspects suffer for it.
Quote Posted by Jetsetlemming
Meh. Doom 3 was disappointing, Quake 4 was shit, Quake Wars was an entirely unwelcome alteration of the Enemy Territory formula. It's entirely possible for Id to turn a corner and find new inspiration and NOT SUCK, but I doubt it, too much to bother caring about the game.
Okay, here's the thing. Quake 4 and Quake Wars were by Raven Games, so, um, try again. Anyway I fucking loved Quake 4, which is suprising because I was
not expecting to. But then again, Quake 4 never pretended to be anything other than what it is.
As to Quake Wars, having recently given it a try it's a fuck of a lot more fun than the bullshit original ET. Original ET was absolutely ruined by server-side mods. The fact that it's a free product as well means just about every single "faggot"-screaming little boy plays it. Fuck that noise.
Jetsetlemming on 8/5/2008 at 08:19
Quake Wars was Splash Damage, not Raven, so YOU try again. :p
Id has a basic overview and control over its own IP, even when it is not directly making the games based on it. And it hasn't personally made anything noteworthy since Final Doom that I've played.
I fucking love Wolfenstein: ET, and exclusively play on servers with the NoQuarter mod, because it adds a server-side option to make landmines not set off from teamates walking over them. Different strokes for different folks. :erg: