Doom 4 officially announced. - by june gloom
june gloom on 9/5/2008 at 21:07
Quote Posted by icemann
Well that would have been even more ripping off System Shock than they had already by that point.
Do I seriously have to break out the airplane picture again? I said I wanted the readable text there so deaf and hard of hearing players like me can play. It worked for System Shock, and it's in Bioshock (though in a rather half-assed form), why couldn't it have been in Doom 3?
Jetsetlemming on 9/5/2008 at 21:19
I just replayed the Doom 3 demo. It reminded me of my opinion of how the game turned out.
Overall, it wasn't too bad. The problem was that Doom 3 lost on a LOT of little quibbles. The retarded-ass licensed theme and main menu song, the plasticy look of most textures from the low res bump maps and specular highlighting, how everyone has a pointy head, the over-reliance on shadows and darkness and spawning shit behind you, the shitty performance I get on my Radeon 9250, even at medium settings and 800x600, when games far better and more real looking like ep2 I can run at 1024x768 and all maxed settings (that I can enable in DX8) at a minimum of 40 FPS, the absolute requirement of the duct tape mod to have any sort of playability with a number of firefights (especially since, at least for me, dynamic lighting from gunshots isn't enabled by default, so you can have a zombie soldier in the dark shooting you and you have no chance of hitting him back unless you use the flashlight and just rush him and melee)...
Blargh.
fetgalningen on 10/5/2008 at 14:56
Doom 3 was just too much lurking around in the dark and getting suprised by a random monster. I liked the old setting more, Doom 64 ftw (no explaining needed!!)
The monsters in Doom 3 setting were kind of lame as well. More devilish look needed aka Doom 64 (again).
icemann on 10/5/2008 at 17:42
I didn`t mind the monsters. Some stuck to their original versions (the mancubuses and the skeleton missile launching monsters for example.
The imps on their own were fine, except that they tended to use them in the overused surprise attacks in spots you`d checked only moments later.
june gloom on 10/5/2008 at 18:47
Fucking god damn "open the door IMP POUNCE" bullshit. It was like that every other door you went through. Fuck I hated it.
Bjossi on 10/5/2008 at 20:42
Quote Posted by icemann
the skeleton missile launching monsters
Also known as Revenants.
Lightningline on 11/5/2008 at 02:08
Quote Posted by Renzatic
To me, Doom 3 changed too much of what made Doom Doom. Even Doom64 (liked the blog post, by the way. Made me want to fire up D64 again), with it's extra bent towards tension and atmosphere, was still a better action game than Doom 3 was.
Ultimately, to me anyway, that's what Doom is supposed to be about. Not quick little scares that involve 2 or 3 monsters jumping out behind closed doors, PDAs, or cutscenes, but straight up balls to the wall intensity with 30+ imps heading towards you and 20 lost souls screaming up from behind. Anything else wouldn't be Doom to me.
Yes...if it is Doom you must feel Doomed.
Renzatic on 11/5/2008 at 02:18
Eh, kinda. If Id decides to go with a more System Shock style of Doom, I'd live with it. Specially if it somehow ended up being as good as SS. But if I had a choice in the matter, I'd want it to lean more the action oriented side of things.
Jetsetlemming on 11/5/2008 at 03:41
Doom 3's problem wasn't the System shock style remake. It was the monster closests and way too dark game world and weak feeling action and stale voice acting in the logs. If Doom 3 had just the simple little change of dropping monster closets or monsters teleporting in out of nowhere, with nothing else changed, it would've been far better.
june gloom on 11/5/2008 at 04:49
I'm not sure it would've been "better" (that shit's a lot more tolerable when you can run 70mph like in classic Doom) but it'd have been more acceptable. As it is now, it just feels like a cheap mishmash of styles that don't complement each other well.