Psychomorph on 16/9/2015 at 03:59
Is there a way to remove the highlighting of doors when looking at them, but keep the highlight with other objects?
SlyFoxx on 16/9/2015 at 13:23
If you're thinking about removing the highlight and still allow the door to work, then no. And if this is the case, it is a bad idea. Altering a fundamental game-play mechanic will only serve to frustrate 99.9% of players.
Psychomorph on 16/9/2015 at 23:47
Quote Posted by SlyFoxx
Altering a fundamental game-play mechanic will only serve to frustrate 99.9% of players.
I'm that 0.1%.
Thing is, I already know what doors work in Thief and sneaking through dark and having this huge door lighting up suddenly is discomforting and kind of breaks immersion. Especially those orange doors in Shipping/Receiving have small windows. The bright orange highlight makes it hard to spy through the window and it's all almost aggravatingly annoying.
I like the highlight for small objects, it kind of simulates feeling objects with your hands in the dark so you have a better idea what it is, but the large door highlight is really distracting. it's the only thing I don't like about the highlight mechanic (I wish they limited it to door knobs).
Hope some hacker knows a way.
Yandros on 17/9/2015 at 00:19
I understand disliking entire doors highlighting, and assuming you only enabled it on missions you knew well enough to lose the visual cue, I can see it making play more enjoyable for certain people. However, I'm pretty intimately familiar with the editor and scripts, and I know of no way at all to disable it only for doors. It might be possible with a new custom script, though.
Psychomorph on 17/9/2015 at 01:57
Quote Posted by Yandros
I'm pretty intimately familiar with the editor and scripts, and I know of no way at all to disable it only for doors.
I'd be interested to try a complete no highlight version if it would be possible actually. I already play without the health bar and visibility gem on screen. I'm a hardcore Taffer. :D
Yandros on 17/9/2015 at 04:25
This is new in v1.23, so will only work if you're up to date. Open up user.cfg in a good text editor, and add this line at the top:
Then start Thief2 and nothing should highlight. Alternately you can specify a small number to make the highlight a lot less noticeable (again, on everything). I'm guessing the range is 0-100 as I tested 40 and it was nearly as bright as the default, but 10 was nice and faint but still noticeable. You have to restart the game to make changes take effect, by the way, it's a config var so apparently only loaded when the app starts up.
By the way, I did all my testing in Dromed but the release notes for 1.23 say it was added to the game .exe so it should work there too now.
Psychomorph on 17/9/2015 at 23:51
Quote Posted by Yandros
This is new in v1.23, so will only work if you're up to date. Open up user.cfg in a good text editor, and add this line at the top:
Then start Thief2 and nothing should highlight. Alternately you can specify a small number to make the highlight a lot less noticeable (again, on everything). I'm guessing the range is 0-100 as I tested 40 and it was nearly as bright as the default, but 10 was nice and faint but still noticeable. You have to restart the game to make changes take effect, by the way, it's a config var so apparently only loaded when the app starts up.
By the way, I did all my testing in Dromed but the release notes for 1.23 say it was added to the game .exe so it should work there too now.
Thanks, that worked, although I had to reinstall Tafferpatcher first, than enable that modification and lastly install HD mod after that. Previous saves still worked.
Immersion restored! A huge difference to sneak and spy through doors with glass, it feels tons better. This is how Thief should have been right away and there should have been a different mechanic to handle at least the doors.
I'll see how it plays, might still use a lower highlight setting to deal with things in the dark.
Inline Image:
http://i.imgur.com/bBEwDm0.jpg[video=youtube;r_EDjWTCa8c]https://www.youtube.com/watch?v=r_EDjWTCa8c&feature=youtu.be[/video]
Psychomorph on 18/9/2015 at 03:20
Demonstration of how natural it feels without glowing things and you can interact with doors realistically by looking through windows without the glow to be distracting and check doors whether they can be opened or not.
[video=youtube;xSDSr5Hs6vI]https://www.youtube.com/watch?v=xSDSr5Hs6vI&feature=youtu.be[/video]
TheDuriel on 18/9/2015 at 03:45
hypothetical question since i am in no way capable of doing it myself:
could one split doors and door knobs into different objects and make it so the knob moves both the door and itself?
that would be a way to remove the highlighting from the door itself while still keeping it in a way that avoids confusion with fake doors
Tannar on 23/9/2015 at 06:19
If you mean so that the door knobs move independently of the door, they already do. I really like the no-highlight thing. I'll think I'll turn mine off as well.