Volitions Advocate on 4/8/2011 at 07:28
every game has flaws. the thing I hatred the most about borderlands was the gamespy integration and the fov problems. other than that I'm inclined to say FUCK YEAH!
Koki on 4/8/2011 at 08:26
Borderlands was my first encounter with GameSpy and I don't get the hate. It doesn't install anything and the registration is a joke as there is no email activation system. So you can just write [email]no@lol.com[/email] or whatever.
Volitions Advocate on 4/8/2011 at 13:44
The issue for me was matchmaking.
to play multiplayer over the internet you have to create a gamespy account and then separately tell your friend your specific Gamespy ID to get them to friend you first, because there is no search function, no community widget, and no server browser.
My issue wasn't with it's presence on my machine.
the fov was terrible. the fact that it zoomed out a few degrees when you sprinted was nice, but that's the view i wished I had had normally. Plus, since it didn't support surround gaming or eyefinity in any way, it made the WSGF hacks even more difficult. There still is no workaround that doesn't suck. Since the fov changed with vehicles, sprinting and normal walking. nobody was able to get any aspect ratio other than the default choices to work. not without an hour of .ini hacking and dealing with the substellar effects it gave to the game.
Here's hoping the new release supports multimonitor gaming.
Koki on 4/8/2011 at 13:46
Complaining about lack of multimonitor support now? Jesus.
DaBeast on 4/8/2011 at 16:55
Quote Posted by Koki
Borderlands was my first encounter with GameSpy and I don't get the hate. It doesn't install anything and the registration is a joke as there is no email activation system. So you can just write [email]no@lol.com[/email] or whatever.
Gamespy isn't what it used to be, iirc you had to, optionally if you actually wanted mp, install a third party software which provided you with a lobby etc, I think it may have even been subscription based in the earlier days.
Well if Derek says it sucks, it must be the best thing ever. I really wonder what its like living in opposite world with Derek.
Kuuso on 4/8/2011 at 17:46
I'm cautiously positive about this. The first game had quite good ideas with being a weird blend of MMO, RPG and FPS and it was quite fun at start, but definitely dragged towards the end. The problem being endless repetition of everything (mobs, quests, guns, areas) and no change of difficulty and general easiness (seriously, the only hard part was that huge bird).
If they make the sequel to have more unique vistas and bigger areas with more unique items, mobs and ways to fight them + actually interesting quests, it could be gold.
Volitions Advocate on 5/8/2011 at 00:14
Quote Posted by Koki
Complaining about lack of multimonitor support now? Jesus.
Is that somehow more idiotic than complaining about lack of support for multi-core processing? or 64 bit processing when those technologies were new? I've invested the money and time to get my set up working and it has done nothing but greatly enhance my gaming experience. It's also a minor bit of forethought when programming and designing these games. If I can play Battlezone, a game that is almost 15 years old in a 24:5 aspect ratio. I should be able to play new games the same way with the technology currently existing and widely available. You're own precious sacred cow Stalker even supports it. and Eyefinity /Triplehead 2 Go didn't exist when SOC came out. Maybe you should convince the world that we should all go back to our 4:3 CRT monitors and ditch multithreading altogether. Who the fuck want's to take advantage of new technology anyway right?
Contribute for a change you troll.
Bjossi on 5/8/2011 at 02:20
Quote Posted by Volitions Advocate
Is that somehow more idiotic than complaining about lack of support for multi-core processing? [...] I've invested the money and time to get my set up working and it has done nothing but greatly enhance my gaming experience.
I really hope multi-cores don't have a long future tn this world. EPIC is a far more impressive and efficient architecture. Those redundant cores should instead be replaced by more math and logic units that can work on 20+ instructions per cycle, which is several times more than the limit of the superscalar architecture which relies on very complex dependency checks done on-die that takes up a lot of space and time. Those dependencies are pre-mapped by the compiler in the case of EPIC, making hardware-based checks unnecessary. They can do much more with much less, and saves the headaches of writing multi-threaded code. Though admittedly the (as far as I know) lack of backwards compatibility with instruction sets and a really complex compiler make going mainstream very difficult.
Aaaanyway, I really do not understand why people would want multi-monitors for gaming. For multi-tasking sure, but for gaming? Your field of view is broken up into 2+ separate parts instead of being one whole display. In my case there is an additional disadvantage; I basically don't have peripheral vision, and I am terribly nearsighted.
Volitions Advocate on 5/8/2011 at 03:02
several have said it before, you have to actually try it before complaining about the bezels. They don't get in the way or take anything away from the game. Also. Eyefinity works with projectors. Linus from NCIX even did a demonstration, it was wicked.