Raven on 12/3/2011 at 18:12
Well, I guess I waisted the 30GBP that I paid for the game. Then again, this (being the slap in the face to DA:O fans) along with the thief 4 screenshots (and the fact the DeusEx3 is coming out of the same house) means I no longer have anything to look forward to from PC Gaming and so can save myself a massive 1500GBP by not buying a new computer. All in all 30GBP well spent.
Sure Skyrim looks interesting, but I will be able to get it on the xbox, and it will probably have the same amount of depth. I think Far Cry 3 will probably be awesome but can't justify a 1000+ gaming machine for that sole title (the xbox version will probably be worse).
Still I have loads of unfinished Steam games to play, and indie titles have never been better... it is just always a shame to see a golden age of gaming flicker out. Maybe in another 3 or 4 years it will pickup again...
steo on 12/3/2011 at 18:24
You really don't need to spend £1500 to have a high-end system that'll play almost any game on high settings. My last upgrade cost around £600, which includes everything that can't be reused from the old system - motherboard, CPU, RAM, PSU and graphics card, think I got a new HDD as well - and now, over two and a half years later, I'm just starting to find that I need to turn the settings down from maximum in some of the new games I play.
EvaUnit02 on 12/3/2011 at 19:49
Quote Posted by Raven
Sure Skyrim looks interesting, but I will be able to get it on the xbox
Buying Bethesda Games Studios titles for console is incredibly stupid, IMO. The modding community for TES5 will be just as active as it was for the past titles in the TES (and neo Fallout) series.
june gloom on 12/3/2011 at 21:04
Quote Posted by Raven
it is just always a shame to see a golden age of gaming flicker out. Maybe in another 3 or 4 years it will pickup again...
What the fuck is this?
Jason Moyer on 12/3/2011 at 22:20
There were Thief 4 screenshots? Or is ThiefGen still spazzing over that lo-res cellphone pic of someone's screen where you can't see a god damned thing?
gunsmoke on 12/3/2011 at 22:29
I think you answered your own question. Fucking hilarious.
Avalon on 12/3/2011 at 23:02
Quote Posted by EvaUnit02
So I've read that the amount of copy-pasted locations in DA2 is a zillion times worst than ME1's side-quest worldS+dungeons. HURRAH FOR 18 MONTH DEV CYCLES!!!!!111
Yeah, EVERY dungeon in Dragon Age 2 is a copy and paste. Dragon Age 1 used a bunch of prefab terrain, but they did it in the style of Morrowind/Oblivion; puzzle pieces put together in different ways (minus the "random" battles, which were all the same).
In Dragon Age 2, there are a couple different dungeons. I call them Generic Cave Dungeon, Generic Alley Dungeon, Generic Sewer Dungeon, Generic Deep Roads Dungeon and Generic Mansion Dungeon. I may be forgetting a dungeon. But, every single quest in the game takes place in one of these - they "vary" them by having certain doors inaccessible, but otherwise retaining the exact same unchanging map for all of them. This one time, the game almost fooled me into thinking I had zoned into a new dungeon, until I realized that this variant of Generic Cave Dungeon started you at what usually is the "back" of the layout.
I haven't quite beat the game yet, but I'm going for 100% completionism with all sidequests, and I'm guesstimating that I'll hit the finale at 35 hours played. That's a far cry from the 72 I got out of Dragon Age 1 where I missed 2 entire companion quest lines. 35 hours of gameplay and I'd say 25 of it is spent in a copy and paste dungeon.
Sulphur on 12/3/2011 at 23:06
ThiefGen's dropped the spaz act in that thread for now, but there's still the occasional post going OMG THIRD PERSON AND BRIGHT LIGHTS NOOOOOOOOOOO!!!!!!!!!11
Inline Image:
http://img7.imageshack.us/img7/9338/flailsh8.gifI wish they'd borrow a page from ShockGen and incorporate a little cynicism in their worldview, because Looking Glass is
gone, and the lower their expectations are, the less mental gouging they're likely to inflict upon themselves.
As far as DA2 is concerned, I'm only 45 minutes into the city of Kirkwall, and I'm already feeling constrained by it. 45 hours of running around the same city no matter how well-architected it might be, along with copy-paste dungeons/caves, means that the plot and quests had better be fucking worth it, because the combat's been pretty meh so far. There's a term I've come across in forums (Ars Technica amongst others) that designates low-level hordes as 'trash mobs', and it's an apt appellation. Waves just spawn on top of you as soon as the last one's gone down, and it's
annoying.
DA2's also only worth playing on Hard difficulty, because at least then you'll need to approach boss fights and large mobs with a small amount of planning. Normal makes the combat seem to play by itself because it's so easy, almost like an insta-gib version of baby's first RPG.
gunsmoke on 13/3/2011 at 01:46
I honestly find Thief Gen and T4 Anticipation depressing. It feels like a guy who had that ONE girlfriend when he was 18 that left him. He never got over her and has remained single to this day because no other woman is exactly the same as her, so by definition she is imperfect and not worthy of his time.
Ostriig on 13/3/2011 at 03:08
Quote Posted by Sulphur
There's a term I've come across in forums (Ars Technica amongst others) that designates low-level hordes as 'trash mobs', and it's an apt appellation. Waves just spawn on top of you as soon as the last one's gone down, and it's
annoying.
I call it the "But Wait! There's
more!" approach, and it had me groaning in the first game too. Except now there's, no pun intended,
more of it. In Origins they did it for bosses or some other important encounters, it was like clockwork - for each third or quarter of a boss's lifebar you got a new wave of dingbats. But now it feels like more than half of the mobs you encounter had their mates step out for a shit in the bushes just before you walked in. I don't know who made the final call on this, but the dude shouldn't even be allowed to work on facebook games.
And see, this is part of the reason I took the exact opposite approach to you with Dragon Age 2. The combat gameplay was better, at least to my eyes, in the first one, but I still regarded it as the having to eat my veggies before I could have dessert. I turned the difficulty all the way down to Casual this time around, I figured that if it's gonna suck anyway I might as well get it out of the way quicker.
But here's where Dragon Age 2 really makes me wanna shit on it - they took out my dessert! I'm seven hours in and I can't think of having made a single choice of importance. I loved Origins for its writing, for the multitude of plot and sublot options, for the sense of genuine agency it gave the player in the unfolding events. And I haven't seen any of that, it all boils down to meaningless conversation choices (Lovely & Resonable / Unfunny Hollywood Wit / Moderately Rude) that may or may not slightly influence your companions' attitudes, and at best minor, surface level choices with near-instant outcomes. I remember one of the designers talking in an interview about how the whole crux of the plot is about building up to this one major choice that Hawke has to make, and I'm starting to think that it may be the
only choice Hawke has to make.
Heh, there was this one point where I actually they were gonna give me a branching development similar to what Obsidian did back in the day with NWN2, when you joined the Guard or the Thieves Guild in Neverwinter. And then
HURR fast forward, danger averted! Welcome to a year later, people around town know you and you get the impression that you've been doing some stuff worthy of noticing. Kinda puts a bit of disconnect between you and your character, doesn't it? But scratch that last remark, it's the least of my concerns.
And that's cause it gets even better in this sort of writing-related department, as I'm sure you've noticed. I tried to talk to Bethany or Carver during the opening sequence, where you flee Lothering and all, no go. I figure this is just the prologue and it's all supposed to be very intense, whatever. I get to Kirkwall and I try again, lo and behold I once again get generic one-liner dismissals. Damn, I think to myself, they must've really turned it into Mass Effect, you can only talk to people at your home base. Bzzt! Wrong! But thanks for playing.
I could go on and start listing plenty of other changes that really suck, but the thing is that I expected quite a lot of downgrades and I was willing to put up with all just for the sake of getting more of the stuff that I liked about the first game. And so far it's not there, next to no agency in plot development, practically no interaction with your party... I'll keep going, I'm hoping the plot picks up a bit and maybe I can at least get some value out of that. But I am disappointed to find that all that whinging on the official forums seems to be appropriate, I was hoping parts of it would turn out to be overreactions.