icemann on 8/2/2012 at 07:51
Hey all
I mentioned this over in the "What Are You Making" thread but thought I'd make a proper thread for it.
As mentioned:
Inline Image:
http://sphotos-c.ak.fbcdn.net/hphotos-ak-snc6/206010_10150396947155760_2212345_n.jpgOk TTLG peoples the time has FINALLY come for a demo release of my remake of the NES game "Dragonslair".
You can grab the demo here:
(http://www.mediafire.com/download.php?ah4ynoache7dnl4)
Note that I'll be bundling the level editor with it at a later point. Feel free to comment about anything you like/dislike/hate/love etc. Any and all feedback are appreciated. Or feel free to send me a PM if you prefer, or you can reach me directly on my email address of: [email]hockland@hotmail.com[/email].
Oh and also note that whilst gamepads/joysticks work with the game, be sure to turn off "analog" and use the arrow buttons for movement as using analog with the game is not working properly at this stage.
If the menu runs crazy when you run the game thats because you have analog switched on.
In either case enjoy .
Al_B on 8/2/2012 at 09:19
Will give more feedback when I've had a play with it but I'm already cursing those spiked logs that come down from the ceiling. Why do they instantly kill you if you simply brush against them sideways?
icemann on 8/2/2012 at 09:55
That was in keeping the gameplay similar to that of the original. That said, in the original practically everything killed you in one hit. If your close enough for your face (as in the player sprite) to be touching the inside of the spikes, that will cause a insta-death. One of only 2 ways that you can die in 1 shot from something in my remake of it.
henke on 8/2/2012 at 09:57
Cool! I shall be giving this a try later. I'm only familiar with this game because of Angry Video Game Nerd's fuming about it's insane difficulty. But I understand from your posts in the other thread that you've toned down the difficulty to actually make it a playable. Looking forward to trying it out! :)
icemann on 8/2/2012 at 12:22
AVGN was my inspiration for the remake :). I was sitting and watching the episode where he played it, which then gave me the idea of turning something crap into something awesome. And the rest is history.
Thirith on 8/2/2012 at 12:52
All of this about difficulty and one-hit kills makes it sound a bit like an 8-bit demake (is that the word people use?) of Demon's Souls... :p Will have to check this out, once my computer's working again!
gunsmoke on 8/2/2012 at 15:54
sweet, bro! I still wish that I could have figured out how to get Fishing Derby working. I will deffo be giving this a try next week when I finally get some free time.
icemann on 8/2/2012 at 16:25
Quote Posted by gunsmoke
sweet, bro! I still wish that I could have figured out how to get Fishing Derby working. I will deffo be giving this a try next week when I finally get some free time.
Well I figured out the cause of all the dll issues (I think) requiring the need for the VC Redistributable files whilst I was putting this remake together. I was VERY determined to not have history repeat itself on me. So if you'd like to have a go of it, it should in theory be a simple matter (famous last words :p) to fix. I'll apply the same solution I did for this remake and see if it results in the same. If it does, I'll upload a new version of it with the changes in there.
ZylonBane on 8/2/2012 at 16:56
Quote Posted by icemann
Ok TTLG peoples the time has FINALLY come for a demo release of my remake of the NES game "Dragonslair".You do know it's called "Dragon's Lair", not "Dragonslair", right?
Also... WHY? A port of a terrible port of a game that barely had any gameplay to begin with?
henke on 8/2/2012 at 17:06
Played it. Only two levels?
The precision jumping isn't very fun, you need to have almost walked off the edge in many places before you hit the jump button to make it. And I don't like it when enemies spawn right where I'm currently standing, makes it impossible to defend yourself. Also I wouldn't mind if you bastardised the original a bit and added in gameplay elements of your own. How about a button that raises your shield so you can protect from projectile attacks? A sprint-button would be nice too!
That said, it certainly is playable. Which I guess is a big step up from the original. So good job! :D