Dreaded Custom Schema/Ambients Question. - by Ravenhook
Ravenhook on 15/3/2017 at 15:55
Having spent the best part of the afternoon using the search function and trying different ways of entering my search info I am now completely confused!..:laff:
What I am Trying To Do.....
I am trying to add some custom ambient sounds.
I Have....
I have .wav files of the correct type to be used in Thief 2
My Dromed folder has a sub-folder named snd in it already.
My Confusion...
The tutorials that I have found all point to creating a new folder called snd...but I already have one filled with the bog standard sounds????
HELP!:tsktsk::tsktsk:
Where do I put the .wav's that I have, I know that I have to reload_schemas and save the gamsys and create a .sch for each of the new sounds and put it in another sub-file called schemas which I already have too.
Please help me unravel myself.:thumb::thumb:
DarkMax on 15/3/2017 at 16:19
Ambient sounds usually go into snd>sfx specifically.
john9818a on 15/3/2017 at 17:36
The tutorials are assuming you don't already have a snd folder in your thief2 folder. All stock sounds should be in the snd.crf file in the res folder.
Random_Taffer on 15/3/2017 at 18:50
You don't need to create a separate .sch file for every sound. Russ and I used one conv.sch for all custom conversations for each mission and then one bid amb.sch file for all other custom sounds, from ambients to sfx in Godbreaker. Just use one file with all your new sounds. You can organize them in here by commenting out stuff.
For example
\\SWAMP SOUNDS
\\Owl
(ambient info)
\\Crow
(ambient info)
You can create as many folders in your snd root folder as needed so long as the files are found within.
For instance, I could create a folder called "Swamp Sounds" and put every custom sound within that folder.
Ravenhook on 15/3/2017 at 19:15
I think I am beginning to understand...
.sch files are stackable with all like sounding sounds and I create new sub folders within snd and sfx and put my custom sounds within them...if that is I am reading this right?...excuse long delays in replying...it's shower and hair time for my wife.:D:D
Thank you all.
R Soul on 15/3/2017 at 19:22
Quote Posted by Ravenhook
and put it in another sub-file called schemas which I already have too.
The folder should be called
schema.
Within snd you can use subfolders with any names you want, but I don't know how many levels you can have. E.g. you can put something in snd\MansionAmbs\, but I don't know if you can use snd\MansionAmbs\bedroom\. And you don't have to have a subfolder called sfx; that was just a name LGS decided to use.
Yandros on 15/3/2017 at 20:08
Make sure you get the original LGS schemas and put them all in your /schema folder too, or else when you reload_schemas you will blow away all the original schemas.