mtk on 13/3/2018 at 09:12
Hi, i found 2 obstacles during making a map.
First of, i made a number code lock using this tutorial (
http://southquarter.com/dromed/?p=249) and it works fine, but when i put correct password to test it, every time i enter thief (alt+g) the password sets itself instantly. Is it somehow set in the odometer? Do I have to specify somehow that it must start with 0000?
Other problem is with the character, i placed an npc, set the ai state current mode to dead, but the model does the T posture, and i want it laying dead on the floor.
Cheers
Unna Oertdottir on 13/3/2018 at 09:26
There's a metaproperty M-PosedCorpse. Use that on the AI.
mtk on 13/3/2018 at 09:41
Quote Posted by Unna Oertdottir
There's a metaproperty
M-PosedCorpse. Use that on the AI.
Works great, thanks. Do you know how can i name the corpse, so it shows it's name? I tried the same like with naming a key (inventory object name / Name_Corpse: " ") but it doesnt work.
Unna Oertdottir on 13/3/2018 at 09:46
Name_Object: "Whatever"
Yandros on 13/3/2018 at 10:26
The combination lock issue is solved by setting the QVar you specified in the odometer to 0000 under Editors > Mission Quest Data.
mtk on 13/3/2018 at 12:07
Ok guys thanks a lot. Both problems solved!