Ottoj55 on 3/5/2005 at 01:46
dark arrow tried mirrors in the haunted house/hospital mission he just did, but the effect was buggy. the reflective floor of the crypt nv did is a good example, its just a window, set to be slightly see through with a room built under it the same. the trick of the mirror is that the player moves a bit faster than the game can reliably display a proxy in the mirror, so the effect looks buggy and obvious. in the beta the mirror was working but not well, so the compromise i think was to remove the player from the mirror but leave the room and the body in it, not what he wanted, but its just not something that this engine was made to do.
TF on 3/5/2005 at 05:51
Garrett and every movable object is a vampire and that's it. :cheeky:
I wish people would go through the effort of having things like picked up loot or doused torches show up in the mirrored room, it's not that hard.
demagogue on 3/5/2005 at 16:32
One mirror I've seen used 2 AI which moved in tandem (or I guess in reverse tandem), one in front of a window, one behind it slightly transparent.
It was in Emilie's world in Gaetane's Emilie Victor, with the flower holding actor guy.
TF on 3/5/2005 at 16:40
That was most likely a wall-mounted mirror, with a transparent floor you'd have to make the AI walk around upside down, can't do that without a custom model and motions, not worth the trouble.
Lyril on 5/8/2005 at 05:02
I've tried twice (takes forever on my slow connection) but I get 'the compressed file is invalid or corrupted' message. What am I doing wrong? I have installed the scripts.
Ottoj55 on 5/8/2005 at 10:45
i didn't use any custom scripts in it, sounds like the file is bad after the download, where are you downloading it from? how slow is your connection? let me know and i can see about getting it to you via some alternate method, if you are in the u.s. i could even mail it to you on cd.
Targa on 5/8/2005 at 15:12
All I can say is... WOW! Otto, you have some serious design talent! Kudos to all who entered, great job! :)
fortuni on 21/4/2019 at 03:04
The Clocktower
Small dml to fix end of game stats
Code:
DML1
//The Clocktower: Fix decorative loot. File: miss20.mis.dml
+ObjProp 229 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 253 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
fortuni on 21/4/2019 at 03:08
Cloisters of St. Lazarius
dml to fix frobbable loot and end of game stats. (according to the contest rules there should be no player interaction)
Code:
DML1
//The Cloisters of St. Lazarius: Fix loot - miss20.mis.dml
+ObjProp 79 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 80 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 205 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 229 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 240 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 249 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 256 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 264 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 272 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 289 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 930 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 933 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 939 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1043 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1044 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1045 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1046 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1047 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1048 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1049 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1083 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 1043 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1044 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1045 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1046 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1047 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1048 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1049 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
+ObjProp 1083 "FrobInfo"
{
"World Action" Ignore
"Inv Action" Ignore
"Tool Action" Ignore
}
zajazd on 30/11/2019 at 14:36
Could it be that The Clocktower inspired the authors of Thief (2013)? Anyhow great work for 2005.