UglyEd on 18/4/2005 at 07:02
It's hard to decide.
Everyone wins a prize, for everyone has found his/her own way to reach the aim.
PinkDot on 18/4/2005 at 08:10
What do I have to do to force 'Requiem...' to work properly??? Please! I wouldn't like to miss anything!
And also - what's wrong with 'Surrounded' (or with my Thief?) - I have Casing The Joint instead of this entry...
Troutpack on 18/4/2005 at 09:32
The grass under the waterfall could've used Tweq motions in Ride the Butterfly. It would've looked much more natural to see them sway under the force of the water masses.
And A Nice Stroll kinda alienated me in the start once I fell off the catwalk because Garrett wouldn't jump over the missing plank.
Great stuff anyway. I loved the lightning effects in The Clocktower.
TafferLing on 18/4/2005 at 10:04
Downloading now..
You should really start a thread in Thief General Discussion too!
Heptagon on 18/4/2005 at 11:03
Peeking at Requiem in Dromed, I see the author used TrigSim, one of Gaylesaver's scripts, to teleport the player out of a black room at the beginning. So I imagine those folks without Gaylesaver's scripts are having the problems...
I still have a few to go so will reserve comment until then.
azrarhn on 18/4/2005 at 11:37
First of all, a big thanks to all the authurs who entered this contest and NeKoeNMa who organized it.
Every sinlge one deserves praise and has their own beauty.
A Nice Stroll:
It gives me a feeling of a "guided tour", only without the guide. The sound of the waterfall adds a lot to the atmospere.
Very nice done.
Hazelshade Cemetry:
Simply amazing. I liked everything about it. The whole time i was walking arround like -> :wot:
I have an Ati Radeon card and even the fog looked fantastic. (Please, when the contest is over, could the author make a tuturial of it in the editors guild?? Pretty please???)
This is one of my top three choises.
Requiem for a Thief:
It is to bad my stuppid soundcard sometimes doesn't work. Often when entering a level i have to make a save, quit and load again to have sound. To bad that doesn't work inside a camvator. So i have missed the whole conversation but judging from only visual it looked very very beautifull.
Just like this contest was all about. A dromed Beauty Contest.
This one is also in my top three choises.
Ride the Butterfly:
My first impression was odd. But when i got used to it it was nice. Walking in a park with a nice waterfall, animals and so on. Different, but very well done.
St. Lazarius:
Beautifull but yet too much.
Every single texture is outstanding but all together i think it is too much. Some of them where out of place. I liked the stained glasses very very much though.
But putting everything together, in my opinion, it is out of balance.
Surrounded by the Metal Age:
I love it.
It really gives me an authentic feeling.
liked the detail from the little pool, the surrounded sounds. Gives you a feeling when walking in the last garden in town.
The Clocktower:
The detail the author put into this level is amazing. Except for the picture there was not a thing out of place. Great atmosphere, great... well everything!
This one also made my top three.
I have three very difficult choises and whishes i could vote three times. I have to go trough them again to come to a decision. What a awefull task ;)
Nightwalker on 18/4/2005 at 12:17
I was just contacted by the author of "Requiem for a Thief" and you MUST have Gaylesaver's scripts installed to run the mission. You can download them (
http://www.thiefmissions.com/scripts/) here .
Murmel on 18/4/2005 at 12:31
Thanks for Info :).
TF on 18/4/2005 at 12:48
Requiem for a Thief was an interesting idea and simply beautiful all around, loved the well-thought speeches and the fitting gestures of the speaker, it all gave off a very new feeling. <3 Dark Engine.
Hazelshade Cemetery. :wot:
I know who made this one, simply because of the fantastic technical ideas (the mist, oh god the mist, my supposedly dromed-savvy brain exploded when I saw the mist; conveyors ey? :sly: MWBWAHAHHG MINE ALL MINE er, sorry). Very good architecture/new object&brush textures aswell.
St. Lazarius: Pretty weak in comparison to the amazing stuff I've seen built (but not currently finished) by the same author; not at all bad though; still, I can't comment properly on this one now just because of that. :L
The Clocktower: Why, oh why won't people build more missions like this instead of Victorian Mansion #301? The atmosphere choked me, good use of Vigil's textures and objects too. (what's with the photo `:L )
Ride the butterfly: Extremely difficult to pull off a good outdoors scene in Thief, congrats for pulling it off.