R Soul on 9/9/2006 at 21:38
If you just type script_drop Dromed will produce a dialogue box listing your currently loaded scripts.
Thankfully you can cancel so you can just check what's loaded.
This is also in NV's Dromed menu (Custom > Drop Script > Drop Other Script)
Sluggs on 9/9/2006 at 21:47
Ahh yeah, so it does! I've never seen that box before R Soul! :o :laff: That's rather useful. :D
PS. I'm a noob!
Nameless_Voice on 9/9/2006 at 21:48
Quote Posted by Fidcal
script_drop_alldrop
...will remove all scripts from the mission.
You mean script_drop_all.
Quote Posted by R Soul
If you just type script_drop Dromed will produce a dialogue box listing your currently loaded scripts.
Thankfully you can cancel so you can just check what's loaded.
This is also in NV's Dromed menu (Custom > Drop Script > Drop Other Script)
:eek: I don't know that!
The entry in my menus first brings up an entry box, then brings up that box if you hit cancel or ok when it's empty... interesting.
Fidcal on 10/9/2006 at 07:01
DamnDamnDamnDamnDamn! I hate pressing 99 keys when only 98 will do! I was switching back and forth and outputting monolog.txt over several changes and 4 different missions. Thanks R Soul - hope you don't mind me adding your tip to my post.
Thanks NV - must have been an editing/pasting typo.
BTW I grumbled long ago about Dromed's lack of a proper back/forward tabbing command history function. Has anyone ever found a forward tab? It seems to me you can tab back and retrieve a command but only once in that session! It gets like a box of chocolates - you never know what you're going to get. Did the Dromed author never think anyone would want to type the same command ten or twenty times?
Nameless_Voice on 10/9/2006 at 11:30
Command history is stored in the file loc_hist.hst.
When you press Tab it will always suggest the commands in that file first.
I always place all my most-used commands into that file, and then set its attributes to Read Only so DromEd won't put anything new in there, and the first commands it suggests are the ones I use most.
Fidcal on 10/9/2006 at 18:00
Mmmm... suppose that might be useful in some situations for me. For instance, if I'm tweaking a schema and use reload_schemas several times then I could just have that one command in the file. I assume it recycles when it gets to the end? Or 2 or 3 commands is not too bad to cycle through. Problem is anticipating when I'm likely to be repeating a command.
Wonder if Dromed pre-loads the file contents? I mean, I could write a program showing a user's selected long list of say 10 or 20 or whatever plus the current shortlist shown. When needed the user would adjust the shortlist just by clicking to move between lists and the program write immediately to the file. But would Dromed pick that up in real time? Or would Dromed need reloading?
Nameless_Voice on 10/9/2006 at 18:10
By default DromEd dumps every command you use into that file.
No idea if it notices changes at run-time, but probably not considering the way it handles other files.
DromEd suggests from the file first, then from the full command list.
tolsen64 on 7/7/2013 at 18:16
Is it possible to launch Dromed directly into Game Mode? I've tried this and nothing happens other than an empty Dromed window:
dromed load_file "C:\Thief\FMs\dark_lord\dark_lord.mis" "game_mode 1024,768"
Is doing this even possible?
R Soul on 7/7/2013 at 19:13
Yes.
NewDark's Dromed.cfg should already have the line "edit_script_StartUp StartUp.cmd"
Create an empty file (StartUp.cmd) in your Dromed folder, and use these two commands:
load_file miss1.mis
game_mode
(Make sure there's a blank line after the second command, and replace miss1 with the real mission number)
tolsen64 on 7/7/2013 at 21:02
Quote Posted by R Soul
Yes.
NewDark's Dromed.cfg should already have the line "edit_script_StartUp StartUp.cmd"
Create an empty file (StartUp.cmd) in your Dromed folder, and use these two commands:
load_file miss1.mis
game_mode
(Make sure there's a blank line after the second command, and replace miss1 with the real mission number)
Thanks! It's working now. However, the window starts behind other windows and the mouse won't move. I have to hit escape to free up the mouse and then I can bring the dromed window to the front. I'll have to find a workaround for that...