I have an email in to Soul Tear on this, but I figured I'd ask the community while I wait for a response.
to load into Dromed. Here's the monolog that spews out just before the editor crashes:
Quote:
Set light_bright to 1
STATUS: ---------------------------------------------------------------------------
STATUS: Loading: miss21.mis
STATUS: ---------------------------------------------------------------------------
32-bit 2X Lightmaps
lm32 params: attenuation_exp=1.07 saturation_factor=1.4
Lighting mode: Objcast
gedcsg_light_quad=0
animlight_cutoff=15
WARNING: 'texture' param in 'render_pass' block in material 'B23.mtl' failed to load texture "tex\envmaps\diagenv"
WARNING: 'texture' param in 'render_pass' block in material 'GENwinLint_D.mtl' failed to load texture "tex\envmaps\diagenv"
INFO: Loaded script module "GenBegin"
INFO: Loaded script module "NVBegin"
=== This is LgScript 1.0 Copyright (C) 2011 Tom N Harris
=== Using Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio
=== LgScript comes with ABSOLUTELY NO WARRANTY; see the GNU General
=== Public License for more details.
=== This is free software, and you are welcome to redistribute it
=== under certain conditions; for details see the copyright file
=== that is distributed with this script module.
--- ScriptServices Thief2
*** GCCOUNT 73Kb
=== Rebuilding LgScript name cache...
--- Found 0 scripts
INFO: Loaded script module "lgsbegin"
=== Rebuilding LgScript name cache...
--- Found 0 scripts
INFO: Loaded script module "tnhbegin"
=== Rebuilding LgScript name cache...
--- Found 0 scripts
INFO: Loaded script module "convict"
cTag: enum-int mismatch for ObjType
cTag: enum-int mismatch for ObjType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for SwitchType
cTag: enum-int mismatch for SwitchType
cTag: enum-int mismatch for SwitchType
cTag: enum-int mismatch for SwitchType
cTag: enum-int mismatch for ObjType
cTag: enum-int mismatch for ObjType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for CreatureType
cTag: enum-int mismatch for Material
cTag: enum-int mismatch for Material
cTag: enum-int mismatch for Material
cTag: enum-int mismatch for Material
cTag: enum-int mismatch for Material
cTag: enum-int mismatch for Material
It loads up and runs fine under the game engine. I know that Xorak also worked on it, so I'm interested to see what he's got to say.
To answer the obvious, I'm running a vanilla ND 1.22 install--no EP2, NecroBob, nothing. Except for the screen size, I've never played with any settings in any of the config files.
If one of you guys can load this monster, let me know what you've tweaked so I can get this last walkthrough written and out of my hair.