sNeaksieGarrett on 13/10/2004 at 22:26
Whoa, nice work Dark Arrow. :eek: Ooo, I have a tut I would like to contribute. I had it on my website, but recently I got DSL and am with a different internet provider, so my website is not on the net anymore. :( I need to find a new place to host my site.... If anyone's got an idea, lemme know..
-Anyway, about that tut of mine.... I have made a Burrick tut so that people who wanted to insert burricks into thief 2 would have less trouble learning how to do it by themselves. :angel: I probably forgot myself lol :laff: I could send you the tutorial if you want to host it Dark Arrow.
~SG
P.S--> Thanx for posting your sig Yandros! I forgot about your website. I like it. Also, I remember talking to you about your background music, I want to download it if that's ok wid you. But, I don't know how to get it though. Could you send me the file? (the greypurple.wav) Also, I like that Benny tribute mission, that's cool. ;)
Ottoj55 on 24/11/2004 at 05:00
I've written a tutorial on creating skyboxes from images collected with terragen. the tutorial does not cover the operation of terragen, only those things that are needed to create the skybox once you have finished the terrain in terragen. the tutorial also explains the thief sunlight conventions and how to calculate the vectors of the sun light from the latitude and longitude of a light source such as a moon or sun.
(
http://www.jasonotto.net/tutorials/terragen.txt) Importing a Skybox from Terragen
Dark Arrow on 29/11/2004 at 18:58
I added your tutorials to the list.
Back to BG2:Throne of Bhaal...
sNeaksieGarrett on 29/11/2004 at 23:10
Thanx buddy for adding my tut. :thumb:
[edit] I just found out for some reason I can't upload, or something else is going really screwy with my burric~1.doc, because when I look at it, it shows the wrong e-mail address. So, just a important note; ignore the e-mail there, follow the e-mail posted in the TTLG forums in my account. ;)
Nameless_Voice on 2/12/2004 at 23:07
Courtesy of Eshaktaar in this post: (
http://www.ttlg.com/forums/showthread.php?p=981032#post981032)
Quote Posted by Eshaktaar
Try this: Put a bright light object (not a light brush) in the middle of a room, then put a big object, like a generator, right next to it. Adjust the light's Z coordinate so it is about the same as the generator's. Calculate Object Cast Lighting and go ingame. You'll see that the shadow the generator casts on the floor doesn't influence the lightgem. Now go back to the editor and add the property Render->Runtime Object Shadow: TRUE. Go back ingame (I don't think you need to recalculate lighting) and stand behind the generator: Your lightgem goes dark.
This is a must for every mission! For best results, the property should be added to all the following archetypes:
Bushes (-496)
Trees (-489)
Cart (-233) (Also needs Object System->Immobile)
Buildings (-6521) (Also needs Object System->Immobile)
RobotBoiler (-5695)
SmeltingCauldr (-434) (Also needs Object System->Immobile)
Clocks (-425)
Plumbing (-406)
CollectorTower (-437)
HingedAntenna (-429)
Turbines (-422)
Transformers (-415)
Coils (-397)
Statues (-193)
Painting (-158)
Banner (-150)
Tombstone (-1364)
Pedestal (-1546)
DecorVase (-6579)
Door (-161)
Lift (-1334)
PressureStair (-2047)
PPlatPedestal (-2771)
ReallyCrushingWall (-3749)
MechTower (-5042)
Rooftops (-5739) (Also needs Object System->Immobile)
FootLocker (-152)
Chest (-2571)
Rubble (-1379)
BrokenFurniture (-2971)
RottenBarrels (-2983)
RobotCorpses (-6142)
WorkerBotBoiler (-6149)
CombatBotBoiler (-6156)
SpiderBotBoiler (-6162)
Barrel (-137)
Furniture (-10)
CarBumper (-485)
Cars (-480)
Bell (-519)
Gong (-159)
Ottoj55 on 2/12/2004 at 23:16
for that matter nv, i recommend adding a radius to all the lights in the gamesys so that you never have to worry about it again.
Nameless_Voice on 3/12/2004 at 22:19
<font color=ff0000>Why doesn't the sunlight (or 'moonlight') in my mission look right / affect the visibility gem properly?</font>
In order for sunlight to work, the mission must be <b>Optimised</b>. The standard <b>Portalisation</b> proccess cannot calculate sunlight properly.
Quote Posted by Ottoj55
For that matter NV, I recommend adding a radius to all the lights in the gamesys so that you never have to worry about it again.
Good idea.
Ottoj55 on 4/1/2005 at 01:29
I've added a tutorial on a method for opening gates and activating lights when an elevator arrives at a floor using a rat riding the vator and the trigroomcreature script, its a bit easier to set up than the s/r version of this trick as it uses fewer links, traps and act react items. this method is only suited to elevators moving exclusively between two locations.
(
http://www.jasonotto.net/tutorials/vatordoors.txt)
EDIT:
I've also added a tutorial on some basic architecture that may be useful to the new people here who want to build better looking rooms.
(
http://www.jasonotto.net/tutorials/room/basic.html)