Beltzer on 10/7/2013 at 20:39
My head cant deal with this mission any more. A week ago or so i was "finished", just test it in darkloader and fix the objectives if something did not work as it should. It is still not working.
And today i played it for the sixth time or so and it was just one objective on expert that did not work. It was to find 4 objects. I had another objective, to destroy them, that worked.
The find objective worked in dromed before i zipped it and tried it in darkloader.
And when i look at it, it seems ok. I tried the destroy objectives in dromed, that did not work either now. Nothing seems to work.
I followed Sensut little guide in this thread to ensure myself that i did not miss something:
(
http://www.ttlg.com/forums/showthread.php?t=130838&highlight=questvar)
I'm not sure what to do, or what someone can do to help me.
I just wanted to write something. In the end of this mission i got some problems.
For example a lamp who went invisible, the light was there but not the lamp.
Could this happens because of the size of the mission?
I hope you guys understand something of my babble.
If someone have the time and want to help, i gladly send it to you if you want to open it in dromed. I really want to fix things for myself. But sometimes it is not working.
I think dromed hates me nowadays.
*EDIT*
I come to think of one thing. If i link the four objects to twitches it works.
But not if i link to a RAT and then a QV. Could it be something with the objectives?
MysteryMan on 10/7/2013 at 22:18
Quote Posted by Beltzer
My head cant deal with this mission any more. A week ago or so i was "finished", just test it in darkloader and fix the objectives if something did not work as it should. It is still not working.
And today i played it for the sixth time or so and it was just one objective on expert that did not work. It was to find 4 objects. I had another objective, to destroy them, that worked.
The find objective worked in dromed before i zipped it and tried it in darkloader.
And when i look at it, it seems ok. I tried the destroy objectives in dromed, that did not work either now. Nothing seems to work.
I followed Sensut little guide in this thread to ensure myself that i did not miss something:
(
http://www.ttlg.com/forums/showthread.php?t=130838&highlight=questvar)
I'm not sure what to do, or what someone can do to help me.
I just wanted to write something. In the end of this mission i got some problems.
For example a lamp who went invisible, the light was there but not the lamp.
Could this happens because of the size of the mission?
I hope you guys understand something of my babble.
If someone have the time and want to help, i gladly send it to you if you want to open it in dromed. I really want to fix things for myself. But sometimes it is not working.
I think dromed hates me nowadays.
*EDIT*
I come to think of one thing. If i link the four objects to twitches it works.
But not if i link to a RAT and then a QV. Could it be something with the objectives?
On you find four objects:
On each object, make sure each object is an item and goes into inventory. If all four objects are not loot by default then use TrigWorldFrob as the script. Go to Engine Features>Frob info and add Script to World action. Cd link the four objects to a requireall trap. Cd Link the requireall trap to a qvartrap =1:goal_state_x, where x is the number of the goal.
Object -Add S>Scripts>Script 0 TrigWorldFrob, Inventory Type --->Item. Frob Info: Move,Script---->Cd link to RequireAll Trap------>Qvar Trap add Trap Quest Var =1:goal_state_x where x is your goal number.
Engine Features:>FrobInfo
World Action:Move,Script
Inv Action: None
Tool Action:None
Xorak on 10/7/2013 at 22:38
The disappearing objects is related to having too many objects with alpha properties set (i.e. objects with transparent parts), or something like that. How many objects are there in the mission? And if you go around deleting some do the disappearing objects reappear? It may be annoying, but a potential fix is to group several troublesome objects (like trees or leaves or curtains) into a single object.
I could look at it, if nobody else offers to.
Beltzer on 10/7/2013 at 22:39
Thank you very much. I found one problem, i forgot to change difficulty with nvdebug,
now it works in game mode at least. Another thing, that debug thing was still in mission quest data when i played in darkloader and that objective did not work. it was set on normal the last time i used it, but the script was not loaded. I played on expert in darkloader.
Xorak: I just deleted the lamp and add a new one, seems to work.
If it happens again i'll try it. I have deleted all the trees already.
I have a lot of curtains. But, we'll see if the problems stops or not.
I hope so. I'll test it in darkloader again. We'll see if it works, if not
i'll send it to you or some other volunteer.
Beltzer on 11/7/2013 at 23:14
Its working pretty well now, i have finished it. Now its time for beta.
I deleted most of the curtains too, it got better. I had no idea that
some objects was more troublesome.