ZylonBane on 12/12/2006 at 18:38
Quote Posted by Gumdr0p
I used to use the Trixster glyph from T1.
Ah yes, from Thief: The Silly Rabbit Age.
Telliamed on 12/12/2006 at 23:09
Moral Monkey's icons look nice. Still need VBR,SAV,COW though (and SS2 MIS).
I could use the camel for the app icon. But I think we could do better than the one on The Circle.
Vigil on 13/12/2006 at 00:27
Quote Posted by Yandros
Not counting the program that Telliamed is working on here, Vigil has a solution up at his site.
My batchfile has the disadvantage that it cannot detect which game a MIS file is for, and so can only support a single game at a time. But, perhaps the monolog technique it uses for making Dromed load the mission is worth a look (which I stole from Datoyminatah.)
Ottoj55 on 13/12/2006 at 08:41
there are a few on komags dvds, disk 2 if you have a recent set in the thief extras folder. nice one of a camel with the t2 symbol on it.
Schwaa2 on 13/12/2006 at 23:53
An old time taffer (dark as night?") made a dromdary Icon, a nice little camel that I have used for quite some time.
I'm without a internet connection again so I can't post a quick pic. I did release it in a pack of icons I made but that file is no longer online. I can try to send it to you later Telliamed.
Telliamed on 14/12/2006 at 23:54
Okay, version 0.5 is uploaded. Not much change in the launcher. Should work for Germans now, at least. (But still can't handle certain filenames -- don't use ~)
And I got the shell extension working. When enabled, you should be able to see Dromed info in the file properties.
MIS: Editor stats. Brush counts. Gamesys. Script modules.
COW: Editor stats. Brush counts. Script modules.
VBR: Brush counts. Gamesys.
SAV: Save description. Gamesys. Current mission (in SS2 "CAMPAIGN" files.)
GAM: ???
Being a DLL, there is the posibility that this could crash Windows. You have been warned.
Quote Posted by Vigil
My batchfile has the disadvantage that it cannot detect which game a MIS file is for, and so can only support a single game at a time. But, perhaps the monolog technique it uses for making Dromed load the mission is worth a look (which I stole from Datoyminatah.)
Yeah. And I'm thinking of trying some variation of that to get around the keyboard problem. But how do I know when I can delete the command script?
Quote Posted by Ottoj55
there are a few on komags dvds, disk 2 if you have a recent set in the thief extras folder. nice one of a camel with the t2 symbol on it.
I don't have those discs.
MM's samples are looking good. I love the SAV. What sizes are you making these? And are you using an alpha channel?
What can someone do with (
http://www.adenbartdreamteam.nl/WesternSahara.htm) this?
Vigil on 15/12/2006 at 00:31
Quote Posted by Telliamed
Yeah. And I'm thinking of trying some variation of that to get around the keyboard problem. But how do I know when I can delete the command script?
You don't need to. The monolog commands Daytominatah discovered first set the monolog to be the script file itself, then clear the monolog (thus deleting the contents of the script, including the load command, so they don't execute next time Dromed starts), then set the monolog back to the default monolog.txt. The command scriptfile sticks around, it's just emptied immediately after the mission is loaded.
So what's this keyboard problem?