Nameless Voice on 1/6/2007 at 17:06
Presenting the DromEd Toolkit 1.0
Download:
(
http://downloads.ttlg.com/download.aspx?id=2503) TTLG: DromEd Toolkit 1.0.
(
http://files.filefront.com/DromEdToolkit+10zip/;13838841;/fileinfo.html) Filefront: DromEd Toolkit 1.0
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[indent][indent]DromEd Toolkit Toolkit 1.0[/indent][/indent]
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This package contains a version of DromEd with several user-made patches applied, to fix various errors:
* Error when using objects with TGA textures.
* MIS corruption when typing "script_load" without a module name.
* Inability to set quad-lit on an AnimLight. (D2)
* Crash when editing Bradcast customization on WindowsXP. (D2)
* Crash when adding a meta-property in the range -7905 to -7920.
* Random num_rects error when entering game mode.
* Hyperthreading / multi-core fix
* Recoloured highlights and multibrushes to make them more visible.
It also contains a number of user-made tools, utilities and support files:
* Improved menus and keybindings by Nameless Voice [Makes DromEd easier to use, see separate readme]
* Bright183 [Texture palettisation program, complete with batch scripts by Nameless Voice to make its use easier]
* BrightUI [Texture palettisation graphical user interface, for those uncomfortable with batch files. Made by Telliamed]
* Graphical .3ds -> .bin Conversion Utility, by Nameless Voice [makes the importing of .3ds files into Thief 2 easier]
* Monolog Viewer [Program to view DromEd's monolog output in a separate window while DromEd is running]
* DromColours [Program to change DromEd's colour scheme]
* Font Tool by Telliamed [Allows importing and exporting of Dark Engine fonts]
* Song Compiler by Telliamed [Allows importing and exporting of Dark songs, used to control music in Thief 2]
* Motion Editor by Weyoun [Allows for the creation of custom motions]
* Motion Database Editor by Shadowspawn [Allows for the creation of a new motion database, needed to use new motions]
* Reconstructed Schemas by Telliamed [Allows the defining of new sound types]
* Thief 2 Object List [Graphical representation of the object hierarchy to easily see what archetypes look like]
* Thief Objective Wizard [Program for easily setting up mission objectives]
* ObjTree [Gamesys editing tool. Can import XML files into a gamesys]
* ParchEd [Book creation tool]
* ThiefMapper [Automap creation tools]
* DromAddOn [Tool]
Contributors:
[indent]Nameless Voice
Telliamed [ (
http://www.whoopdedo.org/)
Shadowspawn [ (
http://www.angelfire.com/games4/shadowspawn/) ]
Thorin Oakenshield
Weyoun
[/indent]
Installation instructions:
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Uncompress the package straight into a functional Thief 2 folder. It will NOT work inside a subfolder.
It is strongly advised to use a separate copy of Thief 2 for editing than the one used for playing the game. There is a guide on how to set up multiple installs efficiently (using least disk space that a full install would require) here: (
http://www.ttlg.com/forums/showthread.php?t=92193)
Troubleshooting:
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Sometimes alt+e doesn't work to get back to the editor once you've installed the DromEd Toolkit. I'mm not sure why this happens to some people (it was also reported in my ShockEd Toolkit), but it's easy enough to fix.
Open the file User.bnd in your DromEd folder using a decent text editor* and add this line to it:
Code:
bind e+alt edit_mode
Always make sure to leave one extra blank line at the end of the file.
* Windows Notepad
does not count as a decent text editor, as it may corrupt your binding file. (
http://notepad-plus.sourceforge.net/) Notepad++ is recommended.
Asgaroth on 1/6/2007 at 17:10
rather than making a new pointless thread,
does anyone know why dromed crashes if you go up close (in VIEW mode) to a regular torch? (ironically two minutes after I posted this dromed crashed for this reason, i was just turning around......crap)
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DOWNLOADING!
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Yandros on 1/6/2007 at 17:46
Well done, NV!
bukary on 1/6/2007 at 19:16
WOW! If I had such DromEd few years ago... Mmmm... :thumb:
Shadowspawn on 1/6/2007 at 21:22
Nice package NV.
Sniff :( - it looks like our little Dromed is growing up, becoming a real editor.
:tsktsk:
Renault on 1/6/2007 at 21:52
Quote Posted by Asgaroth
rather than making a new pointless thread,
does anyone know why dromed crashes if you go up close (in VIEW mode) to a regular torch? (ironically two minutes after I posted this dromed crashed for this reason, i was just turning around......crap)
How is a new thread pointless? You should make a new one, this has nothing in common with the current topic. By your logic, the entire Editor's Guild would be one big thread.
Asgaroth on 1/6/2007 at 22:11
Quote Posted by Brother Renault
How is a new thread pointless? You should make a new one, this has nothing in common with the current topic. By your logic, the entire Editor's Guild would be one big thread.
:erm:
I worded that message wrong! I was supposed to ask if there will be a fix. my apologies!!
nightshifter on 1/6/2007 at 22:23
thank you, NV
just installed another thief (NR 6 :cheeky: ) with your dromed-toolkit
everything is working great, lots of new menu's .. ( I used Komag's)
but ... can I find some doc. about those menu's , there are some that doesn't mean anything to me...
Asgaroth on 1/6/2007 at 23:16
none of the textures will load for me :erg:
well when I try loading any family's it says they're loaded but no new textures...