d'Spair on 28/1/2008 at 19:23
Well, i'm actually a fan of the very first DromEd, that's why i'm asking :) menus are not a problem, i've been using my own custom menus for DromEd for a long time, but i'm concerned if there's a way to fix some problems that are fixed in DromEd 2. I mean those MetaProperty bugs, script_load [blank] error and some others.
R Soul on 28/1/2008 at 19:31
But the second Dromed is very similar to the first, but with higher limits on what you can do, fewer crashes, more features, more support and an engine that allows a higher quality of custom resources.
d'Spair on 29/1/2008 at 20:22
Well you think I don't know that? :)
R Soul on 30/1/2008 at 13:21
If you do know that, why do you prefer the first one?
qolelis on 30/1/2008 at 19:28
I'm sorry to chime in like this, but one advantage with DromEd 1 is that it's easier to turn off Garrett's mechanical eye :p I'm using DromEd 2 and I will have to do just that, but right now I have no idea how.
Nameless Voice on 30/1/2008 at 21:26
You mean the zoom?
Why would you want to? Thief 1 had zoom too (bow zoom), Thief 2's is just more controlable.
nightshifter on 30/1/2008 at 22:01
I must say I love the dromed toolkit so much.:D
it is so complete, even custom userconfig file is in there....
and if I should have read everything first, I would have known that :p :cheeky:
had a hell of a time getting the TrapFadeOut to work (tnh)
ofcourse I know that no_endgame should be ineffective
in my user-cfg-file I allways paste a list of my own commands at the bottom,
that includes the no_endgame. so I put a "; "in front, but still not working.check, recheck all the settings...
after 2 hours of puzzling I discovered that there is a section of dromed-commands present halfway up in the config file....... ( with a no_endgame...:o :cheeky: )
everything is working like a charm now. just liked to share it with all the other dromed-dummies.....
d'Spair on 30/1/2008 at 23:33
Quote:
If you do know that, why do you prefer the first one?
I do not prefer it over DromEd 2, but occasionally i like to mess with the first version as I like to play the very first Thief.
qolelis on 31/1/2008 at 00:55
Quote Posted by Nameless Voice
You mean the zoom?
Why would you want to? Thief 1 had zoom too (bow zoom), Thief 2's is just more controlable.
It is Garrett's mechanical eye that explains the player's ability to zoom in and out in Thief 2 (without using the bow zoom). In Thief 1 he didn't have the mechanical eye yet, since he still had both eyes intact, and the player could not zoom in and out (without using the bow zoom, which was optional in Thief 1).
The mission I am working on will take place before Garrett got his mechanical eye, which is why I want to turn it off to reflect the fact that he doesn't have one yet. I would find it very strange otherwise and the total immersion into my missions timeframe would be very much broken.
The bow zoom in Thief 1 can be discussed. In Thief 2 it can be explained by the presence of Garrett's mechanical eye. In Thief 1 he should really not be able to use even the bow zoom (since he doesn't have the mechanical eye yet). Making the bow zoom optional in Thief 1 was, as I see it (and in retrospect), a compromise. I could therefore be without bow zoom too if necessary.
I want to mimic the Thief 1 interface, but still use DromEd 2.
Nameless Voice on 31/1/2008 at 00:58
I see your point but I disagree.
Zoom is useful, I use it all the time. If a mission didn't have it just because Garrett shouldn't be able to zoom yet, I'd just be annoyed and think it was a bug.
When I'm playing Thief 1, I take out a random arrow and draw it back just to use the bow zoom, and that's already much more awkward.