ZylonBane on 3/9/2014 at 18:05
You fix it by making the DromEd window bigger. Looks like you're running at the default 640x480, which is absurdly low.
And what weird menus are you using that adds "Textures 1" and "Textures 2"?
margotbean on 3/9/2014 at 22:30
Thank you Yandros; I had updated Thief 2 to v1.22, but never bothered to update DromEd. I already had the files on my hard drive, just had to extract them. "DUH"
So, now I have updated it, and it looks the same; bottom cut off.
Explaining how to change the resolution would be extremely helpful at this point. ty
Renault on 3/9/2014 at 22:53
Add this to your user.cfg:
edit_screen_size 1280,1024
with whatever resolution you want. The above is what I have mine set to.
(You realize the "double wide" menu bar you mentioned on top is simply due to the fact that you have more menu options).
margotbean on 4/9/2014 at 02:15
Brethren, Thank you for the info... in the meantime I have installed the DromEd ToolKit 1.11, and that made a HUGE difference, but still the window was too small... so your tip fixed the problem. THANK YOU!!
p.s. Of course I suspected the double-wide menu bar was the problem, but that didn't exactly help me fix it. Kind of an odd question...
I am completely DromEd illiterate, but before I dove into any documentation or tutorials about it, I figured I could open the program in a window in which I could actually see everything... my bad. Or, more precisely, Baaaad DromEd, bad bad DromEd!
I still don't understand how anyone creates anything with it. If I hand you a hammer, you can't build a skyscraper. But people have done so. :confused:
LarryG on 4/9/2014 at 03:07
The best thing you can do is read the docs that came with 1.22. They will guide you in customizing your DromEd experience.
One thought, while the DromEd window size can be specified in user.cfg, I believe the "recommended" place to define window sizes is in cam.cfg. These are the settings I have verified working on my machine. What works will vary by what your monitor and display adapter support. The ";" comments out the line. This way you can keep alternative windows handy for testing.
Code:
;edit_screen_size 800,600
;edit_screen_size 1024,768
;edit_screen_size 1280,960
;edit_screen_size 1400,1050
;edit_screen_size 1440,1080
;edit_screen_size 1600 1200
edit_screen_size 1680 1050
;edit_screen_size 1920 1200
;game_screen_size 2048 1152
;game_screen_size 1920 1200
game_screen_size 1600 1200
;game_screen_size 1280 960 <<<<<<
;game_screen_size 1024 768
;game_screen_size 800 600
;game_screen_size 640 480
I you want a larger, more readable font, try this in cam.cfg (or dromed.cfg):
Code:
;bigger font
gui_font intrface/textfont
And don't forget to customize your dromed.cfg. Here are some thoughts to try out by placing the commands at the bottom of your file:
Code:
; ***** START Customizations *****
; D3D9 render options
use_d3d_display
editor_disable_gdi
edit_screen_depth 32
d3d_disp_hw2d_msaa
3d_disp_refreshrate 85
;bigger font
gui_font intrface/textfont
; desired height (pixels) of GFH/bottom area in editor, value may also be a negative number to define a
; percentage based relative height (-50 would be half the window, 50%)
gfh_height 150
; max width of command terminal (if there is free space to make it wider)
gfh_max_cmd_width 410
; number of decimal places displayed in GFH coordinate entry boxes, a value 2 to 8 (default is 2)
gfh_coord_decimals 4
; alternative texture PnP layout (allows a taller texture thumbnail)
texture_pnp_layout 1
; status bar height, a value between 16 and 64 (default is 16), usually only needed when using custom font
status_height 24
; display XYZ info for the current mouse cursor position in a 2D viewport
show_mouse_xyz
; display current camera coordinates
show_camera_xyz
;
lgfile_spew 5
; make 32 bit the default
enable_32bit_lightmaps
; increase display precision in the dialogs
sdesc_decimals 5
; draw brush centers (1 = cur brush only, 2 = all brushes)
brush_centers 1
; Set user name for info_window
user YourNameHere
margotbean on 4/9/2014 at 05:58
Would you believe that I am a programmer? B.S. in Computer Science... I recently created a program (for my own use) to replace the hideous malfunctioning Windows 7 Games Manager... and I taught myself quite a bit of C# while doing so. Plus all the years of Delphi programming and monkeying around with html, css, and javascript...
But this... this... DromEd software... why are there are multiple config files to adjust everything?! Why are there so many updates that are SO difficult to find? I've searched with google, and I've searched this site, and find incomplete and conflicting information, if I find anything at all!
It took me an entire Sunday to realize that "portalizing" and "optimizing" an FM I was looking at in Dromed 1.03 had changed my thief 2 install config files... and completely broke the installation of the game and the editor! That should not be possible. Ugh!!
OK, rant over. I thank you both (Bretheren and LarryG) wholeheartedly for taking the time to give such detailed and helpful answers. Big virtual hugs for you. :D
Wish me luck on this DromEdary journey. I will need it. :wot: