Sycamoyr on 27/5/2015 at 00:28
More newbie questions, more newbie problems...
I have been desperately working to debug the mission which I have been working on for a few years now (on and off).
Today I realized that when I go into game mode from Dromed and frob certain objects (i.e. crates, weapons), this causes Dromed to crash with this error screen.
Inline Image:
http://i1048.photobucket.com/albums/s370/Zepherlyn/dromed_problem01_zpsmm1lpnok.jpgI feel like it might just be that I haven't loaded a vital script. Right now, when the mission starts, Dromed loads the "convict" and "gen" scripts.
Would problems with one object cause all objects to not work? The doors are working, but I cannot pick anything up or add anything to my inventory.
Just a note, I checked this forum for help and stumbled onto (
http://ttlg.com/forums/showthread.php?t=26269) this; it was definitely worth a quick laugh.
darthsLair on 27/5/2015 at 01:03
Quote Posted by Sycamoyr
More newbie questions, more newbie problems...
I have been desperately working to debug the mission which I have been working on for a few years now (on and off).
Today I realized that when I go into game mode from Dromed and frob certain objects (i.e. crates, weapons), this causes Dromed to crash with this error screen.
I feel like it might just be that I haven't loaded a vital script. Right now, when the mission starts, Dromed loads the "convict" and "gen" scripts.
Would problems with one object cause all objects to not work? The doors are working, but I cannot pick anything up or add anything to my inventory.
Just a note, I checked this forum for help and stumbled onto (
http://ttlg.com/forums/showthread.php?t=26269) this; it was definitely worth a quick laugh.
I think the error is telling you that you may have exceeded the allowed object ids.
If this is the case, by entering info_window in the command box in dromed, please post your info so we can be sure.
If you don't think you have exceeded the allowed object id's you can simply add a 1 before the -8192, and make it like this:-18192, then save the Dark.cfg. Since you are running V1.22 this may not be the case where you have exceeded allowed object ids. I think V1.22 is already sized for more id's. You can increase obj space id's by entering a command, but it would be more valuable to see what your info says first.
If this doesn't work out, then please post your info here.
Xorak on 27/5/2015 at 03:02
I'm not sure it helps much, but I get this exact same error (slightly different numbers) when I try to run basic Thief 1 with NewDark and which hasn't first been installed by TFix. From my experience, no fiddling around with the object limits in dark.cfg will allow it to work. You might somehow have a Thief 1 version of one of the scripts in your folder, though I can't remember which one of the two causes that error to appear. I think it's gen.osm.
darthsLair on 27/5/2015 at 03:06
Quote Posted by Sycamoyr
Ok, here is my info_window.
I'm pretty sure I'm not exceeding limits. My mission is in pieces and this is the piece I have been putting objects into.
Okay, one object could cause a calamity of errors. The best thing to do is to delete without saving the last objects placed, and keep going until the error is no longer showing.
You can optimize or just use full processing if your mission isn't too big. That should cover pathfinding as well, where objects are split such as doors, elevators, and other moving terrain.
Sycamoyr on 27/5/2015 at 15:06
Quote Posted by Xorak
You might somehow have a Thief 1 version of one of the scripts in your folder, though I can't remember which one of the two causes that error to appear. I think it's gen.osm.
Thank you, I will definitely look into that and make sure I have the right gen.osm
Quote Posted by darthsLair
Okay, one object could cause a calamity of errors. The best thing to do is to delete without saving the last objects placed, and keep going until the error is no longer showing.
Yeah I should probably take care of some errors with the objects, I might just start from scratch on that.
Thanks for the help!
Cavalorn on 18/9/2015 at 04:41
I've got exactly the same problem. I've only been building the starting area of my mission, so there aren't even any objects yet. I was just fooling around and shot a broadhead arrow to the ground, and when I tried to pick it up I've got this error message. The area is relatively small yet, so I have no clue what went wrong and where, and no matter what object I place, Dromed would crash. Oh, and I'm using 1.23. Any ideas?
Cavalorn on 20/9/2015 at 01:29
That was it! Thank you, fibanocci! :thumb: