nicked on 16/3/2008 at 21:26
Almost all the ideas I've heard for Thief 4 (even the official set-it-in-the-future idea) seem to want to turn Thief into Deus Ex. A heavily political game would do that. Imo, the worst feature of Deadly Shadows was it's non-linearity. Faction choices and random city robbing were just pointless and out of place. Thief is about telling a story; the gameplay is the missions is of course non-linear and all the better for it, but the story is set in stone, and giving the player too much choice over the course of events in the game essentially takes away it's Thief-ness.
jtr7 on 16/3/2008 at 21:28
:thumb:
Beleg Cúthalion on 17/3/2008 at 12:50
I admit that I never played Deus Ex (and neither System Shock although this appears to be custom among the fans), but I liked the TMA-like conspiracies.
electricchild on 18/3/2008 at 03:23
Oh don't get me wrong. I certainly understand that Thief 1 and 2 were directed toward a niche gaming market and I certainly don't want things to be added to a sequel just to make the masses happy. I like the idea of a linear story but with non-linear missions, along with everything else Thief came with. And future games don't HAVE to have one final protagonist as another poster above me said, but if they do, then it might be more exciting to actually be able to see them in missions and have the option of doing something to them, (knocking out, killing, framing, etc) in person.
I remember playing MISSION 8 where you have to chase Mosley with the letter, and after she dropped it I knocked her out and put her in the shadows. It was nice that I had the option to do that, even though it didn't affect the overall mission.
jtr7 on 18/3/2008 at 03:37
Which, as far as the story was concerned, was mean of you to do, because she wasn't your enemy. She wasn't interested in hurting you [Garrett], as her letters describe. She wanted to put an end to Truart's new age. She's on your side (even though neither of you know it) and knows the plot more than you do until you read the letters and reach the next cutscene. She wasn't a boss, or a threat. You knocked out an ally, in a way. Not only that, you could choose to knock nearly everybody out in that level.:ebil:
I can strain my eyes and see what you are saying, but I still think a boss fight has been done to death--pun intended.;) I don't find it as satisfying as letting the enemy destroy themselves with their own weapon, in Thief. I like the poetic justice, the irony, the non-combat, etc.