lost_soul on 7/10/2010 at 19:19
Just curious, how come you think it sucked? Was it the bugs? I think SiN was the first time I saw computers in a game world that had interactive surfaces. You could type something on them and back away and watch as the computer showed whatever you typed, along with any other output. You could also use DOS on some of the computers!
The levels were fun to explore, because things you did could affect later levels. Shoot the sign on the first level and the second one will flood. There are secret levels in the game, but they are harder to find than hitting a button in a secret compartment. That silo mission was great, but many probably never even saw it. It was a lengthy game where you didn't just go through the same bland place the whole time. All of this makes me want to go play it again!
IMO, SiN => Half-Life
Sure, losing health points because of an opening desk drawer sucked. It never actually killed me though, and it certainly wasn't as bad as the bugs in Thief 3. (falling through the ground and stuck floating)
JediKorenchkin on 7/10/2010 at 19:44
Quote Posted by lost_soul
Just curious, how come you think it sucked? Was it the bugs? I think SiN was the first time I saw computers in a game world that had interactive surfaces. You could type something on them and back away and watch as the computer showed whatever you typed, along with any other output. You could also use DOS on some of the computers!
I
think it was actually Doom 3 that pioneered the interactive surface thing.
Regardless, I thought Sin had boring, repetitive gameplay, with a horrendously clichéd and poorly written storyline. It's a very generic and mediocre experience.
Sulphur on 7/10/2010 at 21:44
Quote Posted by Muzman
Why the hell would anyone remake Daikatana?
Apparently, according to the quote, it was either because of sheer ignorance or a complete lack of taste, or probably both:
Quote Posted by Savvy Modder
Back in January i started on a project called "Daikatana Remake",
which was a nextgen remake of Daikatana.
Apparently the original Daikatana was not popular at all, and i was forced
to focus on other things.
henke on 8/10/2010 at 07:07
Quote Posted by lost_soul
Just curious, how come you think it sucked?
He's talking about (
http://en.wikipedia.org/wiki/Sin_Episodes) SiN Episodes, not SiN. And the worst bug in the original SiN was the one in the initial release that made the loading take 5 minutes. So every time you loaded a new level or quickloaded you had to sit and wait for 5 minutes. And ofcourse when the patch came out that fixed that bug it also deleted all your savegames, so you had to start over from the beginning. And then there was that godawful stealthlevel. Don't even get me started on that one. But yeah, those points aside, SiN was a good game.
lost_soul on 8/10/2010 at 19:10
Yeah I had played the SiN demo back when it first came out on my k6-2. I never followed up on it because it appeared to crash after the bank intro level... right when you get dropped off on the roof. It probably didn't crash, it was probably just the terrible load times you speak of. :)
ZylonBane on 8/10/2010 at 19:31
I never played SiN: Episodes, but I did try the original SiN (har har). It wasn't a terrible game. It had a lot of neat ideas, but the execution on the whole was just awkward and annoying. Pretty much like all FPSs from that era that were trying to break out of the arcade-style Quake FPS mold before Half-Life came along and showed everyone how to do it right.
Shadowcat on 9/10/2010 at 02:23
Quote Posted by lost_soul
Those episode 1 maps were remade in a beautiful manor.
Lucky for some.
Shadowcat on 9/10/2010 at 02:28
Quote Posted by JediKorenchkin
I
think it was actually Doom 3 that pioneered the interactive surface thing.
Erm, Sin was released in 1998. I know that Doom 3 was in development for a hell of a long time, but I don't think it was quite
that long.
ZylonBane on 9/10/2010 at 03:03
SiN did not do what Doom 3 did with taking over the mouse cursor when you look at a monitor. In SiN you "used" a monitor, then interacted with it using a command-line interface. But it rendered this interaction to the actual in-scene monitor texture, so in that respect it's sort of like Doom 3.
(
http://www.youtube.com/watch?v=b6GB9iRSAkg#t=3m28s)
JediKorenchkin on 9/10/2010 at 15:30
Quote Posted by Shadowcat
Erm, Sin was released in 1998. I know that Doom 3 was in development for a hell of a long time, but I don't think it was quite
that long.
I was under the impression that we were talking about Sin Episodes, since that's what I said sucked. I never played the original Sin.