Muzman on 20/6/2011 at 03:17
Quote Posted by Slasher
I read this and for some reason I just had to see it for myself. My search came up with this gem of a video: (
http://www.youtube.com/watch?v=alIBAUO_CUM)
Goldeneye 64 style body-fade. People sitting on the floor thoughtfully shaking their head while being shot. Barnacles spilling their gut springs. Censorship can be wonderful sometimes.
But necessary. If the German people discover through video games that you can get delicious blood from your enemies they will only RISE AND CONQUER THE WORLD!
Matthew on 20/6/2011 at 09:35
Quote Posted by dexterward
Shogo ( what a turd)
whaaaaaaaaaaaat
Koki on 20/6/2011 at 09:38
Quote:
Shogo ( what a turd)
Finally someone with some goddamn sense.
Quote:
Posted by dexterward
whaaaaaaaaaaaat
Shadowcat on 20/6/2011 at 09:47
Quote Posted by dexterward
Shogo ( what a turd)
Take that back!
Shogo was some of the best dumb fun I'd experienced with any FPS. Sure, it had a god-awful advertising campaign, and it tried to compensate for poor A.I. by adding excessively brutal damage; but it made up for that stuff by being flat-out fun to play.
henke on 20/6/2011 at 09:53
Much love for Shogo over here too! It was in the winter, sometime in the late 90's. I'd gotten a powerful new computer for Christmas and I stayed up till 4 in the morning playing through Shogo. Good memories. :)
dexterward on 20/6/2011 at 12:29
Quote Posted by Shadowcat
Take that back!
No way! I like my mecha games made by Japanese who actually understand how the mecha-nics should work.
It was sorta fun though, I agree, but mostly because there was not much else to put through our Voodoos at the time. I`m also from the Quake school of movement - fast & precise, and I recall similar arguments going on back in the day...only verbally coz we hardly had any net then ;)
EvaUnit02 on 20/6/2011 at 12:39
Quote Posted by dexterward
No way! I like my mecha games made by Japanese who actually understand how the mecha-nics should work.
1. Mechas don't exist, so no one understands how they work. 2. Shogo wasn't trying to be a "simulator", like earlier Armored Core games, genius. 3. Mecha combat wasn't the sole focus of the game.
There's a lot more to the game than "movement". Presentation and setting; the OOT weaponry; story and characters; etc.
I similarly love Quake 1 for the odd gothic contrasted against scifi designs/setting and the intense atmosphere. It's what kept me going back to the SP over the years.
(I couldn't give a toss about the MP though, the pure DM is a fucking Neanderthal - an evolutionary dead end that's boring as shit.)
dexterward on 20/6/2011 at 12:57
Quote Posted by EvaUnit02
1. Mechas don't exist, so no one understands how they work. 2. Shogo wasn't trying to be a "simulator", like earlier Armored Core games, genius. 3. Mecha combat wasn't the sole focus of the game.
There's a lot more to the game than "movement". Presentation and setting; the OOT weaponry; story and characters; etc.
I similarly love Quake 1 for the odd gothic contrasted against scifi designs/setting and the intense atmosphere. It's what kept me going to the SP over the years.
(I couldn't give a toss about the MP though, the pure DM is a fucking neatherthal - an evolutionary dead end that's boring as shit.)
Ahh, a list answer ;)
1. Wizards don`t exist either, yet quite a few could argue that AD&D gets the mechanics right.
2. Irrelevant. There`s enough mecha games that are not AC style sims, but still manage to be fun.
3 Maybe it should. Perhaps they tried to bit too much and all...Driv3r style.
I take it that by "neatherthal" you mean "Neanderthal" - well, apart from congrats on calling the granddad of true 3D deathmatch "an evolutionary dead end" (lol), you probably not realize that you carry it`s genes too.
Watch some Discovery sir, you might even see a working mecha ;)
Matthew on 20/6/2011 at 13:13
It's not a working mech if it doesn't have at least an autocannon or some Streak SRM packs.