dexterward on 10/6/2011 at 12:04
Hell, devs will always say the game was being worked on - regardless of how much time the project was in actual developement. Too Human, lol ;) Or LA Noire - that was some crazy saga. It would`ve sank if Rockstar didn`t step in and heaped some millions of greenbacks. Alan Wake ? plzzzzz :)
But, no, we didn`t change direction 77 times and considered a pinball sim instead - we wuz so creative that time just...stretched.
lost_soul on 10/6/2011 at 13:37
Nothing wrong with a game taking over 2 years to make. IIRC Unreal took 5 years to make and it was a great game. It had tuns of levels and excellent graphics/music.
7 years is where I draw the line though. It was always plainly obvious to me that the person in charge of DNF was unable to stop chasing other games and put a product out. Remember, 3DRealms kept saying they wouldn't release until they were sure it was the best FPP game ever.
Angel Dust on 10/6/2011 at 13:59
Played 3 hours so far and overall I am enjoying it well enough but that's due to some serious nostalgia because despite all the modern console shooter concessions, the even more puerile than before humour, it still feels like Duke. The colourful environments, set-pieces, goofy puzzles, pointless interaction, that mix of spooky B-movie and 80's action; it's all here. It's biggest flaw is the shooting (with minor flaws being dated graphics and way too many turret sequences): really, I don't understand how 3DRealms could have got it so wrong and how Gearbox, who do the ol' bang-bang pretty well, could release it like this. It's seriously clunky, lacks punch and feels like a budget title. So far it's looking like a 5/10 if I take my rose-tinted glasses off, 7/10 with them.
I've gotta say I loved the Inception reference though.
Nameless Voice on 10/6/2011 at 14:49
Starcraft was in development for longer than two years (though not by much).
Warcraft 3 was in development for about 4; most of Blizzard's games were in development for a long time, and a lot of people seem to like them.
Morrowind was also in development for 4 years, as was Oblivion. Skyrim will probably be 3.
Gothic was apparently over 4 years
Call of Cthulhu: Dark Corners of the Earth was in development for 6 years (that one's more subjective, I loved it but a lot of people didn't.)
I'm sure I could come up with more.
Shadowcat on 10/6/2011 at 14:57
Quote Posted by Koki
Only Thief, which is the exception I was talking about.
Sorry, but Terra Nova was famously in development for rather more than two years, and the Wikipedia article on Flight Unlimited has that one in the 2+ range as well. Both games were excellent.
Pyrian on 10/6/2011 at 20:00
Quote Posted by Angel Dust
It's biggest flaw is the shooting...
But... It's a shooter! :(
Briareos H on 10/6/2011 at 22:09
The game seriously sucks balls, it's like they pulled a Portal 2 by putting the player in non-standard and non-interactive situations as often as they could. It is full of endless scripted scenes and stupid gimmicks while all I wanted from a Duke Nukem game was to give me an arena, some monsters and large guns (FFS). But then it would be too obvious that the shooting doesn't hold up because of the clunky animation of non-existent AI, underwhelming guns and the inability to navigate clearly in the levels due to every single setpiece being overloaded with messy junk, invisible barriers and post-processing effects.
Wanting to leverage nostalgia doesn't work either* because of the linear, "modern FPS" gameplay. What made the FPSs of that era any good was the open-endedness of the levels. Seriously: Blood, DN3D, Doom, Heretic, Quake? They were 80% about the layout of the levels, 20% about the atmosphere through graphics, humour and weapons.
DNF keeps only those last rotting 20% of the original game and stretches them out so much all over the place that they feel as thin and transparent as a smelly piece of overused food wrap.
Verdict: Uninstalled/20
*unless you're gullible enough to let the one-liners and crass elements make you think that "the king is back baby"
lost_soul on 10/6/2011 at 22:39
Well apparently the game was leaked a few days ago... now how many months/years will I have to wait to buy an honest clean version that doesn't require activation or a disk in the drive? It is worth noting that I've purchased DN3D over 4 times throughout the past fifteen years. Glad to know all that anti-copying crap is once again working so well for them. :)
Also, what's this I'm hearing about no multiplayer in the demo? Are they freaking joking? Pretty much every classic FPS game had MP in its demo: RoTT, DOOM, Duke3D, Descent, Blood, Shadow Warrior, Quakes, and on and on and on. I guess that's ten years of progress for ya!
If I had developed this game, it would have had the mighty boot, and a demo that incorporated some CTF and DM levels. It also would have had coop play, because again there's no excuse for not having it when we had it fifteen years ago.