EvaUnit02 on 7/5/2009 at 05:41
Wow, watching that Flash animation was a colossal waste of time.
Scots Taffer on 7/5/2009 at 05:46
Look up definition of
Epic Fail in the dictionary and you'll find:
Quote:
Duke Nukem Forever & 3DRealms Management, especially George Broussard: 13 years of development costs and not a cent of revenue.
Also, that fucking dethtoll link.
Muzman on 7/5/2009 at 06:00
All this time coasting on Max Payne's apparently not bottomless reserves of cash and they finally start showing something and now they close?
This has gotta be some ploy to make Gabe Newell wing over the interest on one of his accounts just to give them another year.
Melan on 7/5/2009 at 06:13
Could there be a more appropriate conclusion? HELL NO. :laff:
(would still like to play it, though, even that old Quake2 build)
Koki on 7/5/2009 at 06:20
Well, owned.
Oceanstorm on 7/5/2009 at 07:49
Christ, what the *&#@ was that?:eek:
What place to get inspiration.:eww:
Quote:
Crap...I still wanted to buy some of their older stuff.
Take Two might end up re-releasing the older games. Long shot but one can hope.
242 on 7/5/2009 at 08:47
Firstly, :laff:
Secondly, it's a fair conclusion of this epic.
12 years of falsehood. I guess they still hadn't anything worthy to show or nearly close to release state.
PS: Found this:
Quote:
Channel_F, a previous employee of 3DR, posted some interesting info:
In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:
The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
Koki on 7/5/2009 at 10:12
Quote:
(Read up on Valve's 'orange box' method of design -- that's how you make games)
...ah I don't even feel like it
Angel Dust on 7/5/2009 at 10:30
Quote Posted by 242
PS: Found this:
In reply to that quote:
Quote:
It was originally posted on Something Awful, and I posted a followup. Unfortunately the guy who posted it wasn't there when the trailer was developed, and he's mistaken.
Everything but the sandworm and the "talking" parts were just clips of gameplay from the game as-is, other than some effort to polish them up. The talking parts were written for the trailer, but were accurate representations of the story being told and were intended for real use.
So while those bits were "scripted" they would be scripted in the final shipping game too, but all the rest (vehicles, weapons, AI, games, etc) were straight from the production playable game.
------
The Chair Story is fiction... just my attempt to have fun playing on the theories that DNF is some vast conspiracy.
Or... is it?
ZylonBane on 7/5/2009 at 12:13
Quote Posted by dethtoll
(for the record I have been quoting that guy's flash animations for years)
Well that's just sad.