dexterward on 22/6/2011 at 12:17
Quote Posted by Jason Moyer
No, I think most gamers would say Kotor2 was worse than Kotor, New Vegas was worse than Fallout 3, Alpha Protocol was worse than...I dunno, Mass Effect, NWN2 was worse than NWN, and Dungeon Siege III is worse than 1 and 2.
Well, the only other forums I ever peeked into, were the die-hard RPG ones - you know, the ones with 'RPG' in the name. Opinion there is polar opposite - Obsidian praised for making things interesting with more advanced writing, choices etc...
Which I`d mostly agree with - though I only actually played Alpha Protocol. We need more devs like them who take chances and try more unconventional routes. The price seems to be the bugs...but this is not as tragic as people like to paint. Their games are rather complex and so I can excuse some missing NPCs or other junk...it`s hardly game breaking and usually gets patched out.
On the other hand these things need to be pointed out - goddamn AP was very close to being kicked off my HDD few times...it really could use some Quality Assurance/less consolitis & some crazy design choices. But I guess the publisher is to be blamed as well...
EvaUnit02 on 22/6/2011 at 13:40
I heart Obsidian but honestly why is their QA so bad time and time again? Lucasarts wanted to rush KotOR 2 out for Xmas, okay. Atari rushed them to market with NWN2, okay. What about the other games? Also why are their games often poorly optimised?
Eg DS3 shipped WITHOUT REMAPPABLE BINDS, FFS. Even with Alpha Protocol being one of the ugliest late period Unreal Engine 3.0 games, it still shipped with not only remappable binds, but mappable alternative binds too.
Jason Moyer on 22/6/2011 at 21:23
There's a recent interview where Feargus mentions that they're revising their QA process, and also changing the way they set milestones during development to make sure they're never in a position of having to cut content/rush the game again just before going gold.
DS3 hasn't been buggy whatsoever for me through 5 hours so far. I'm in the minority who apparently aren't bothered by the default keybinds or the mouse control though. Aside from attack and move being on separate buttons, I move around exactly like I do in other diablo-esque games, by holding down the button until I get to where I'm going. I actually kind of like that you stop moving in DS3 actually rather than continuing on like in other top-down games because it means I don't have to hold down shift constantly to keep my ranged fighter from running directly into a crowd of assholes.
Jason Moyer on 28/6/2011 at 02:40
Just finished this. Starts slow, but the last half is as awesome as anything Obsidian's made, imho. I like the fallout-style cutscenes that play after certain events in the game, and I'm tempted to replay it again just to see how things change based on the decisions you make. I was definitely not expecting to find myself giving a shit about DS lore, but the story and setting are pretty damn nice imho. Whenever the patch comes out that tweaks the PC controls I'll probably give it at least one more run through with a different character and different save person/kill person/help person/fuck person over choices.
faetal on 28/6/2011 at 11:57
Quote Posted by Jason Moyer
...to keep my ranged fighter from running directly into a crowd of assholes.
This made me laugh like a drain for some reason.