N'Al on 8/6/2010 at 05:12
Considering you look like an idiot all the time, I can live with that.
butsomuch on 9/6/2010 at 07:17
Quote Posted by Aerothorn
Wait, when did Square Enix get the rights for Dungeon Siege, anyway? I know Take-Two got the rights from Microsoft when they made Dungeon Siege Two, but clearly I missed the second transfer.
Square Enix owns Dungeon Siege IP as well as Supreme Commander IP.
Melan on 9/6/2010 at 07:34
Mindboggling how one of the most repetitive and boring action-RPGs gets a third installment. There is no justice in the world. :mad:
Thirith on 9/6/2010 at 08:03
Dungeon Siege made Ultima V: Lazarus and the U6 Project possible, so I'm grateful for its existence.
Melan on 9/6/2010 at 08:29
Thirith: okay, I will give it that. I actually bought the game specifically for Lazarus, but in the end, didn't have the time and patience to play it. :tsktsk:
Malf on 9/6/2010 at 08:49
I really loved the multi-player map from the first game. It was massive, open and with no restrictions as to where you could go at what level (beyond getting your arse handed to you by monsters far above your level, natch). There were even some really cool secret areas that would only open up after doing certain things.
And travelling across that seemingly never-ending desert to find the pyramid that was the gateway to the underworld is one of my favourite gaming memories.
I think that's where the game really shined and partly why people dismissed it so readily. The single-player map was ridiculously linear and essentially played itself. It was still fun(ish), but really didn't show the potential that the engine had to offer.
The multi-player map gave players a massive, open, seamless world when such things were a novelty. It's just that very few people played it. In fact, very few games up until recently have done streaming worlds as well as the original Dungeon Siege did.
I think that's why Dungeon Siege 2 was such a big let-down for me. It didn't come with that separate map to explore at your leisure and suffered greatly for it. It only gave you the insanely linear single-player map and nothing more, losing a lot of the first game's magic in the process.
gunsmoke on 11/6/2010 at 21:49
I really liked co-op Dungeon Siege 5-6 years ago. I would love to give it another go around. The multi really was tons of fun. I had a buddy in Canada I played with, though he didn't have Legends of Aranna, sadly.
Vernon on 12/6/2010 at 08:10
Quote Posted by Poetic thief
I see. I think it presents a unique opportunity though. We might get the two Chrises (Avellone plus Taylor) working on the same game, and bring their individual strengths. That can't be a bad thing.
Pertaining to Chris Taylor's strengths: TA: One of the greatest RTS games of all time -> SupCom: decent RTS that slid into a massive, terminal bugfest -> SupCom 2: Terrible, over-simplified RTS that left behind both the TA and SupCom fanbase and drew on none of the strengths of Chris Taylor's previous work (Drawing instead on what was seemingly an amalgamation of Star Wars Ep. 2 and Gundam animu). I mean, most of the purist RTS players that I know found the whole thing amusing, like it, along with Demigod, were curiosities whose purpose was to showcase just how far things had fallen since TA and even the original Supreme Commander.
I don't know how much faith I can place in his output now that he is under the auspices of Square Enix and their propensity for buying up stacks of properties and running them into the ground. Why is Chris Taylor still teaming up with these guys? Maybe because he's on a fair whack and/or because (
http://gaspowered.com/kingsandcastles/) he is deranged (albeit highly amusing). He was a great developer once, but I'm not sure he's capable anymore, let alone whether he can pull off the shit he used to with the Square Enix guys looking over his shoulder the whole time.
Then again I am viewing this whole thing from the perspective of "what the
fuck happened to the guy that made TA?" I haven't followed his other work enough to know what his "strengths" are these days