ChaozFlame on 1/12/2011 at 16:52
First off, hello.
Now moving on from greeting, I am hoping others have played some form of Dungeons and Dragons before. Currently I'm DM'ing a campaign with Pathfinder, which has been fun, but my pool of ideas is drying up. Here's the situation, due to my nature of freedom, I allowed just about anything for my players when they created their characters. One of them wanted to make a centaur character and I allowed. The centaur is really powerful at this point in the campaign, he has a +30 to hit on his first attack with damage being 4d6+25 with a critical of 18-20x5. He only has about 200 hit points with rage, but the problem has been getting something near him that won't be obliterated. Buffing the enemies' hit points works slightly, and buffing AC makes it impossible for the others to hit.
The party is going on a side mission now with hunting down a black dragon as its focus. Does anyone have any suggestions to make the dragon boss fight feel like a challenging boss fight?
Briareos H on 1/12/2011 at 17:37
Separate your party, make your centaur fight some other baddies and reunite them at the last moment? Find an environmental reason to weaken your most powerful players? Switch the dragon with something different and more adapted to the current party?
How should we know, you're the DM. Don't shy away from making things organic and a bit deeper than "here's the path to the boss, here are his minions, here's your boss". Introduce unexpected elements to selected players to even things out.
It's been a long time since I've done any roleplaying. Who's up for some CoC? (hah hah hah)
Koki on 1/12/2011 at 17:55
If he's good at fighting, use something else than fighting.
DDL on 1/12/2011 at 18:06
He's a fucking centaur. Break one of his legs.
Or make the party explore dungeon areas with thin rock bridges that are fairly trivially navigated if you have sensible bipedal stances that end in feet, not widespaced quadruped stances that end in hooves.
Or swimming, lots of swimming. Cave swimming.
Think of places where horses would not be happy. Put the party in those places. Watch for the dex check fails to roll* in....
*pun partially intended
ChaozFlame on 1/12/2011 at 18:20
I'm not trying to shy away from it, I was seeking different ideas from other sources that might not have come to my mind. I very much dislike streamlining adventures.
The idea of separating the party has been toyed around with, and with DDL's suggestion of having tight paths that are highly inaccessible for four legged creatures is excellent. Your idea of breaking one of his legs would be countered by the cleric in the party though.
Chimpy Chompy on 1/12/2011 at 18:20
at the entrance to the Dragon's lair our hero must face.... a cattle grid!
ChaozFlame on 1/12/2011 at 18:30
Quote Posted by Chimpy Chompy
at the entrance to the Dragon's lair our hero must face.... a cattle grid!
Hmm... How about instead he must face a little white rabbit? Maybe have to answer a few questions that may pertain to what is the airspeed velocity of an unladen swallow? Still, I laughed when I read that.
demagogue on 1/12/2011 at 18:45
The backstory I learned was that centaurs always have to give 3 reasons for every action they do, and if they can't give that then they have to abstain or they're affected in some negative way (or 1 good reason if you want to lighten the burden). Then I've seen that used as a kind of leveling kryptonite for them; the situation would be crafted so they could only do certain things in certain ways. But that was for one fiction/game world (Xanth IIRC) and not a D&D thing, and it's hard to justify adding something like that after the fact. But it was an interesting mechanic, I thought I may as well mention it.
Mr.Duck on 1/12/2011 at 22:23
Let'em play Scrabble with Asmodeus.3.5 Edition, baby.
Also...
I wanna play D&D!
:(
SubJeff on 2/12/2011 at 00:55
No, no you don't.
trust me
:/