Dust Particles Not Working. - by Ravenhook
Yandros on 18/4/2017 at 12:35
The first value under DeleteState should be set to None on the archetype. It's currently set to On so as soon as you enter game mode the object gets deleted. After you do that, make a new one from the archetype and it should work, or else also uncheck On on the concrete instance's DeleteState.
Unna Oertdottir on 18/4/2017 at 12:48
In the first post the Delete State isn't on. :confused:
If you type
set game_mode_backup 0
you can see the sfx object disappearing.
Yandros on 18/4/2017 at 12:50
I know, it was the first thing I thought of originally, but he said he was setting it to None on the archetype in the OP. But the one on the concrete is getting copied from there, so it must not be the case.
Ravenhook on 18/4/2017 at 12:55
Bloody hell Yandros...it was as simple as that...I hadn't set it to off on the child. I have done so now and resaved and reset my gamesys, thank you.
Still this has been a learning curve so it has and I have discovered "snip" which allows you to take screenshots of your desktop all you have to do is type snip into windows search function and there it is!.
One further question though, I save the gamesys, set the gamesys which both show up in Dromed ok, save the .cow and exit then restart dromed, load my .cow and it loads the map and everythings hunky dory but it still has dark.gam displayed as the gamesys???
Unna Oertdottir on 18/4/2017 at 12:58
Don't set the gamesys yet. Just save it as cow. When the mission is finished, type
set_gamesys Ravenhook*
and save the gamesys.
*or whatever
Ravenhook on 18/4/2017 at 13:22
Okay dokay...thank you.:D:D
Yandros on 18/4/2017 at 16:52
Right, I never save as anything but a .cow unless I'm packaging it up for testers. Then you don't have to worry about setting the gamesys or saving without setting it and losing your whole hierarchy, etc.