Niborius on 27/4/2015 at 10:07
Hi,
I'm trying to do something that should be simple to make, but I cannot get it to work. Basically I have a fireplace, and a Chimney that emits smoke as if coming from the Fireplace. I want to make it so that when the fire is out, the chimney stops emitting the smoke. I know I can make a particle attachment to the fireplace, but that literally attaches the smoke that should come from the Chimney, to the fire. How would I do this?
I know I'm asking quite a lot lately but you guys have been a great help already!
Thanks in advance
voodoo47 on 27/4/2015 at 11:21
particleattach it to the fire and set the particles up so they would get emitted from the proper place (check particle launch info Z coordinates - if you add add +1 to both then the particles will start offset by +1).
Niborius on 27/4/2015 at 11:51
Which Z coordinates exactly? I only have Box Min, Box Max and Velocity Min, Velocity Max (Using NewDark).
Do I have to set these to the amount of units that the smoke is away from the fireplace? Because that doesn't seem to help, the smoke is either stuck in the fireplace or way too high
Yandros on 27/4/2015 at 12:03
Just use a ControlDevice link from the flame to the smoke, rather than a ParticleAttachment from the smoke to the flame. Place the smoke wherever you need it to go.
Niborius on 27/4/2015 at 15:07
Quote Posted by Yandros
Just use a ControlDevice link from the flame to the smoke, rather than a ParticleAttachment from the smoke to the flame. Place the smoke wherever you need it to go.
This solution worked! I thought I already tried this before but I used a reverse link instead of a normal link from the flame to the smoke.
Looks great :)
Yandros on 27/4/2015 at 15:33
I'm using it throughout my campaign since it's a winter setting and there are lots of fireplaces and chimneys. :D Flames as well as torches send TurnOn/TurnOff messages down CD links, which is handy to know.
Random_Taffer on 27/4/2015 at 15:51
Will that setup turn the smoke back on if the torch/fire is relit?
R Soul on 27/4/2015 at 16:16
Yes, but the standalone Flame object ceases to exist once extinguished.