henke on 10/6/2014 at 08:24
Yeah I'm pretty stoked for Temple of Osiris. If Guardian of Light had any faults it was that it was only 2 player co-op.
And I'm glad to see Playdead finally showing off another game. I've played through Limbo 5 or 6 times, so I'll probably love this new game as well.
Jason Moyer on 10/6/2014 at 12:02
Quote Posted by Muzman
To me the flaws of the first Mirror's Edge, apart from story and things, could be fixed almost completely in the level design and not much else.
I thought the level design in ME was fine. I appreciated that there were several routes through each level, and that the one they marked with stupid-o-vision was typically the slowest. The levels were basically "here is point A, here is point B, here are some obstacles, get to point B as fast as possible without dying." I'll wait and see on what the open-world stuff is like in the new game, but I can't imagine that having less focused level design will be a benefit.
If I were EA I'd market Mirror's Edge as a racing game instead of some immersive first person combat bullshit, because that's basically what it is. It's a racing game. It's about shaving tenths of a second by finding the optimal line through the course.
Malleus on 10/6/2014 at 12:19
Quote Posted by Jason Moyer
If I were EA I'd market Mirror's Edge as a racing game instead of some immersive first person combat bullshit, because that's basically what it is. It's a racing game. It's about shaving tenths of a second by finding the optimal line through the course.
This x1000. I always thought it would've better as just a sports game. The combat always felt like a chore between running bits. I know it was mostly there to give you a sense of urgency, but I got that from doing time trials as well - at least in the latter case, I could stop and explore before attempting a neck breaking run. :)
demagogue on 10/6/2014 at 12:45
Move Faye! Blues coming your way.
henke on 10/6/2014 at 13:17
God no. I definitely wouldn't want Mirror's Edge to be a sports game or more focused on speedruns. I like that it's in a "real world" setting, and if you took that out and replaced it with arenas specifically designed to race through it'd loose a lot of it's appeal to me. I couldn't care less about shaving seconds off my time, I just like the fantasy of a single runner using her speed and wits to overcome the odds and get the job done.
Thirith on 10/6/2014 at 13:58
Quote Posted by henke
God no. I definitely
wouldn't want Mirror's Edge to be a sports game or more focused on speedruns. I like that it's in a "real world" setting, and if you took that out and replaced it with arenas specifically designed to race through it'd loose a lot of it's appeal to me. I couldn't care less about shaving seconds off my time, I just like the fantasy of a single runner using her speed and wits to overcome the odds and get the job done.
Ditto. I enjoyed the more fantastic speed trials DLC, but I loved the game for the way it created a sense of urgency. If they revamp the combat and make it avoidable, that's all I'm asking for. Other than that, they can do both story-driven parkour and pure racing in the same game, there's no need to go for one *or* the other.
henke on 10/6/2014 at 14:00
With Dying Light on the way I'm not sure why there is also a Dead Island 2 game in development, or why Spec Ops: The Line devs Yager are developing it, but it is, and they are. The (
http://www.youtube.com/watch?v=aQv8niU_L6s) trailer is pretty fun at least.
Malleus on 10/6/2014 at 14:08
Quote Posted by henke
I like that it's in a "real world" setting, and if you took that out and replaced it with arenas specifically designed to race through it'd loose a lot of it's appeal to me.
Oh, I agree with that, I liked that it was a real world setting too. No problem with that - parkour is an urban sport after all. I thought the DLC was crap, because of this. It's just that I felt the whole story arc and the combat didn't add to my enjoyment of the game.
Muzman on 10/6/2014 at 14:50
Quote Posted by Jason Moyer
I thought the level design in ME was fine. I appreciated that there were several routes through each level, and that the one they marked with stupid-o-vision was typically the slowest. The levels were basically "here is point A, here is point B, here are some obstacles, get to point B as fast as possible without dying." I'll wait and see on what the open-world stuff is like in the new game, but I can't imagine that having less focused level design will be a benefit.
The design was alright in itself. The problem was whenever you hit some difficult spot players didn't know what their capabilities or options were and this killed their momentum or reduced them to trial and error fairly early on. That's what tended to put people off (and they start talking about 'forced combat' etc). The maintenance of momentum is the fun bit. It's an unusual game skill set that takes some getting used to. If they just brought people into the game a bit better I think nearly every gameplay complaint about the first game disappears. That involves more or tweaked level design , I think anyway. Not necessarily that much either.
The exploration idea and finding routes was always something that leapt out at me (har har). Those bits where you aren't explicitly being chased and have to figure out a path ...to where people start chasing you - were cool. Longer examples of that would be fine I think. I would expect a mixture (if they know what's good for them)
faetal on 10/6/2014 at 14:58
Yes it is. I enjoyed the idea of people being zombified mid exercise, so still having tunes playing or being stuck in rollerboots. Fun.