Fafhrd on 16/6/2010 at 05:31
It's not full-on Steam, just some Steamworks integration (like Steamcloud, and the DLC framework). Which is something that Microsoft would never let them do on the 360 (at least not to the degree that Valve would want to do it).
Renzatic on 16/6/2010 at 06:54
I feel bad saying it, but for a goodly bit, I didn't find myself looking forward to Metroid Other M. At all. It seemed like a bombastic action game done in the usual Team Ninja style. Something I normally don't have a problem with, but doesn't exactly fit in well with what we all know and love about Metroid. Hell, I even thought the name was stupid. Metroid Other M? What does the M stand for? Metroid? So it's Metroid Other Metroid? Or is it Metroid Other M, where if you move the M in front of Other you get Mother. LIKE MOTHER BRAIN OH MY DAMN!
That was until I (
http://kotaku.com/5564522/metroid-other-ms-e3-trailer) saw this. Now this is what a Metroid trailer should look like. First off, no backstory BS. I always thought Metroid worked better when you didn't really know who Samus Aran was. It strengthens the mysterious, isolated feel these games are so well know for. Though the actual game will probably be filled to the brim with exposition scenes, the trailer makes it look alot more like a Metroid. Secondly, great use of the classic soundtrack. No soaring orchestral score here. Just beepy base and oooooh ahhhhhhhh. Thirdly, this game looks like a perfect amalgamation of the 2D and 3D games. You got your wall jumping and super bombing a'la Super, visor and sphere scenes like the Primes. I daresay including all of them together could end up being a good idea, provided they can mesh it all together so its seamless and natural, rather than a jarring transition.
So yup, Metroid M looks surprisingly decent.
The Nintendo 3DS also looks damn interesting, and it's practically a given I'll be buying it come release considering how much I love my old DS. I'm still a little hazy on how the 3D gimmick works, though.
edit: (
http://kotaku.com/5564462/paper-mario-brings-2d-to-the-3ds) Paper Mario for the 3DS. This deal has been sealed. I'll have a 3DS before the rest of you fuckers here, I swear it.
SubJeff on 16/6/2010 at 07:10
Looks like it had two screens slightly offset from each other.
Renzatic on 16/6/2010 at 07:34
If you're talking about the 3D effect, I suppose that could be the case. The adjustment slider could offset the screens farther apart from each other depending on your viewing distance, with a perfect overlay giving you no extraneous effects whatsoever.
The only thing that concerns me is that it seems like something that could potentially be easy to break. If you jar the thing hard enough, and the screens don't line up perfectly thereafter, you're stuck with the 3D effect. Also, since it sounds suspiciously like one of those stereoscopic pictures, would you have to stare through the screen or cross your eyes to achieve some 3D? I know next to nothing about all these new neat 3D technologies, but based on my very broad assumptions here, it seems too flaky a thing for Nintendo to slap on one of their most popular brands and release to the children, grandmothers, and in-betweens of the world.
SubJeff on 16/6/2010 at 07:46
I doubt the slider physically alters anything, that would indeed be too fragile. I reckon the screens are in fixed positions and the games are coded to show two different images per frame. It'll likely be software that harmonises the images for alteration of the 3D effect. I reckon.
twisty on 16/6/2010 at 11:44
I second that Warcrow.
Koki on 17/6/2010 at 05:08
There will probably never be a thread about it on TTLG, so I'd like to point out here that 40k Online looks like fucking WoW. What the shit?
Tonamel on 17/6/2010 at 05:41
I'm not sure what you're getting at? War/Starcraft has always aped Games Workshop's visual style.
nicked on 17/6/2010 at 07:51
Yes, it's kind of ironic that Warhammer Dark Millenium Online looks like a pale imitation of World of Warcraft, which is in turn a pale imitation of Warhammer.
Is there some kind of weird mental block afflicting MMO game developers that means no-one can get out of the MMO design thought processes that lead to World of Warcraft. When is someone gonna think outside the box? Make an MMO that has no levelling up, for example. Working around a stipulation like that could lead to some really creative ideas.
Koki on 17/6/2010 at 08:01
Get out, both of you.