Easily Installed High Res. Textures. - by John P.
Kindo on 13/6/2004 at 02:39
I told you before back on Ion Forums, but you can never have enough praise, right?
Wonderful. Absolutely amazing. :thumb:
The Rogue Wolf on 13/6/2004 at 03:19
Absolutely outstanding! :thumb:
radioman on 13/6/2004 at 04:02
Okay, I haven't been one to complain much about the interface. The only tweaks I did were to the mouse speed and a couple of key binds. But I do like your work a lot and I'm going to give your texture pack a try. I've backed up the two files. Here we go. Wish me luck.
radioman on 13/6/2004 at 04:18
By the squibs of Jesus this texture pack is the shit. Get it. :thumb: To follow the glow of a water arrow across a dark room without that blue trail is such a pleasure. The copper frob - what can I say? I apologize for not earlier bitching and moaning about the frigging blue frob. It's a loathsome abomination. Thank you for this gift to us lazy bastards. :cool:
PersianImmortal on 13/6/2004 at 07:31
Excellent work! I've provided details and a link to your page on the last page of my (
http://www.tweakguides.com/TDS_8.html) Thief: Deadly Shadows Tweak Guide. Keep up the good work :thumb:
John P. on 13/6/2004 at 09:13
Thanks for all the compliments. :)
I'll improve these textures over time, just like I did(tried to) with my DX:IW textures. So if you're not totally happy with how they look now, take a look again later and maybe I've improved them. I usually do, because I notice little things after a while or get suggestions of what to change that I can agree on etc.
Quote Posted by Nanol
Nice to see they're up to your usual high standard. Is the installer using K^2's new ibt overrider, or does it copy them over the originals?
Actually I started thinking about how it would be possible to make an installer that would automatically override the .ibt textures some time ago(this was before K^2 announced his override tool), and I was in contact with some of the coders that had been working on the DX:IW overriders, but none of them came through in time. So I figured I had to come up with something myself.
Which was a daunting task to me, 'cause I'm no coder - believe me! I tried and tried and looked at the code for the DX:IW overriders to see if I could somehow make them work for Thief: DS, but it was all Greek to me.
But then I suddenly had a "Eureka!!" moment, and thought of the most obvious and simplest solution; to batch hex edit the files.
So that's what my installers do. The downside to that is that it's not an "intelligent" way of doing it; my installer doesn't search through all the .ibt files to see if the texture is there or not. Instead, I have to manually go through all the .ibt files beforehand and see which ones share that specific texture, then include those .ibts in list of .ibts to be overridden by the installer.
That just means more work for me though, and isn't noticed by people using my installers. I may incorporate K^2's override tool later though, as it would perhaps be a more 'intelligent' installer then, and less work for me.
That was the hex editing part of the installer. The rest of it I already had some experience with from making my DX:IW texture installers. They are NullSoft NSIS 2.0 installers.
Jertsy on 13/6/2004 at 10:58
Great work, John!!
Solabusca on 14/6/2004 at 02:21
For some reason, I cannae get the pretty pictures to work with my system...
I install them, load up TDS and ... STILL MIT DER SCAR, even though I installed the noscar option!!
Could someone provide me with a helpful tip? Am I just not getting something??
.j.
SirVincealot on 14/6/2004 at 03:35
Just popping-in to say "THANX!" to John P.
lnatan25 on 14/6/2004 at 09:23
The textures are excellent! Great work, John P.!!! They actually make my focus more on Garrett , rather than the game.
Now, as was suggested in another thread, and seeing you have done some "fun" textures for DX2, how about making a naked Garrett (not completely nude, with a Tiger thong, for example). It would be funne as hell to see him hide naked in the dark!!!