Yandros on 2/2/2004 at 20:03
After receiving German and French translations of this, my first FM, I started to just add them and re-release the mission as is... but I've learned so much about Dromed since 2002 that I decided to fix the bugs, tweak lighting, add some new textures and objects, reskin the AI, and add a small new area.... geez, why couldn't I have just left well enough alone... :eww:
Anyway, as is Dromed's way, what should have been a weekend project has turned into three weeks of work... but I'm happy with the result. You can download it (
http://thiefmissions.com/info.cgi?m=EWBankGold) here. Thanks as usual, Jason!
Here's a blurb on the new changes from the readme:
Updates for Gold Version
1. Added German and French support. Thanks to Ramirez’ Old Fat Burrick
and flying_hope for their work.
2. Since the original way into the bank was so unrealistic, a small basement
area has been added. There just wasn’t room for it in the original due to the
size restriction… but that’s no longer a problem.
3. Made three difficulty levels instead of just one.
4. Reskinned the guards so they weren’t just bluecoats. I wanted to do this
in 2002 but didn’t know how back then. Badges? We don’t need no stinkin’
badges!
5. Retextured and relighted the fourth floor (thanks to Peter Smith for his
wonderful suggestions in this endeavor). Also worked with the lights in
elevator shafts so they weren’t always on.
6. Tweaked the timing of patrols a bit, and moved one guard to the new
basement area.
7. Changed the vault combination just for fun.
Betatesters for Gold Version
Peter Smith, Nightwalker, Jabberwocky and Dark Arrow – THANK YOU ALL!Here are a few screens of the new basement area...
Inline Image:
http://home.insightbb.com/~yandros/temp/temp_files/ewbg01.jpg Inline Image:
http://home.insightbb.com/~yandros/temp/temp_files/ewbg02.jpg Inline Image:
http://home.insightbb.com/~yandros/temp/temp_files/ewbg03.jpg
Sluggs on 3/2/2004 at 00:01
Yandros, you, you're maaad! What with all the FM's you're working on! Whatever you're taking, can i have some? :cheeky:
SlyFoxx on 3/2/2004 at 01:23
Ahh. Yandros hasen't got a clue.:p :cheeky:
:sly:
john9818a on 4/2/2004 at 21:52
I just downloaded it now. Yay!! :cheeky:
Sluggs on 4/2/2004 at 22:49
I've been playing this for the last hour. I'm enjoying it but i am running around downstairs searching for the vault code! And all-of-a-sudden, i find something else hiding downstairs somewhere! :D [SPOILER] (X marks the spot!)[/SPOILER]
Hey Yandros, i love that old Skeleton floating about! That gave me an idea to include in my undead FM. :cheeky:
Yandros on 4/2/2004 at 23:00
Glad you like Skellie... he was fun to do. Did you [SPOILER]see him the first two times as well?[/SPOILER]
And as for the vault combination, look[SPOILER]in the teller's area, not the basement. Remember, Anya's note referring to her hiding place "downstairs" was in the original mission too, before there was a basement... :D[/SPOILER]
john9818a on 4/2/2004 at 23:23
This was really fun Yandros. I have completed everything on expert except I'm short about 45 loot.
Also [SPOILER] is there a way into the sewers? [/SPOILER]
:D
John
Sluggs on 4/2/2004 at 23:56
Quote:
Originally posted by Yandros Glad you like Skellie... he was fun to do. Did you [SPOILER]see him the first two times as well?[/SPOILER]
Yes. I met it 3 times and i loved it. :cheeky: :thumb:
Yandros on 5/2/2004 at 03:59
John - no. :o